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Adventurer Spirits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1431 | 3.600 | 3.600 |
Creativity | #1567 | 3.550 | 3.550 |
Overall | #2528 | 3.083 | 3.083 |
Enjoyment | #4624 | 2.100 | 2.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the UI of the game, ie. health indicator, the traditional RPG main character moves automatically.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I loved the art of the game. the gameplay I found a little slow for my taste.
The art style is cute, but I have no idea what to do. The character is walking too slow and I have no idea how to control the character
Lovely artstyle! The visuals really caught my attention!
Cute art style and I really like the concept! Aya does walk too slowly though. It is useful when dealing with lots of obstacles so maybe have a fast forward button for when Aya is walking through long corridors?
The dialogue at the start is also a bit too fast and it was difficult to figure out some of the mechanics. Maybe in an update you could have a sort of tutorial section where the spirits show you how to use their powers?
The game feels too slow while the dialogue is super fast and this ruing all the fun.
Thank you for the feedback! I’ll implement a way to let player control the speed to some extent.
Loved the art, even though you say your game is rushed, I can see the work and potential behind it. Looking forward playing future versions :)
Very charming game, art and story! There's a big pacing problem though, and the instructions dump a lot of info on the player at once.
Thank you for playing and your comment! To be honest the game is rushed even under Jam standard, so please see it as a prototype of idea pitch and please keep an eye on future updates! :D