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yulotomorrow

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A member registered Feb 13, 2021 · View creator page →

Creator of

Recent community posts

Hi, have you thrown mugs on the ground? Mimics will not mimic until you throw mugs they like to mimic :)

This game is a fan game of Prey(2017), so you might need some prerequisite knowledge to understand, for instance, Talos I is a space station :)

Thank you for playing my game! Hope you still enjoyed it despite having these questions!

It's just a Mind Game ;)

Sure, please do! Todd (and me) does want more and more people coming to the Chess Club for a visit!

Thank you for the feedback! I’ll implement a way to let player control the speed to some extent.

Thank you for playing and your comment! To be honest the game is rushed even under Jam standard, so please see it as a prototype of idea pitch and please keep an eye on future updates! :D

Congratulations on beating Bread Miner! You successfully find enough bread and maybe some stones and ducks as dessert(?)! Thank you for playing my game! 

Thank you for your detailed feedback! To be honest I myself sometimes struggled with my own game too so the difficulty might have been a bit harsh for players, I will try to balance better in future updates! Thank you for your encouragement and playing my game!

Thank you for your feedback! My version is purely 2D so it might have been harder than similar games because of fewer information given, I need to adjust the difficulty of my game for sure :P Thank you for playing!

Thank you for your feedback! It is intended design, and because of that I made the field wide for players to try and experiment if not prefer to calculate, now I know the difficulty is a bit harsh, sorry for that! Thank you for playing my game!

Rolly is just an innocent dragon, and a weak dragon because Rolly is round and small, but people have a history of hating dragons for no reasons (no) ;(

Really interesting tower defense game that you can move (and even throw) the tower and get randomized tower types! Love the game, very clean and nice art and fitting music too! I enjoy playing it even though I'm not very good at it I have to admit :P Well done!

Nice concept! The control is a bit confusing, but the game still have much potential! Fun game and it might need some polishing to make it even better!

Thank you for playing my game and your feedback!

Thank you for playing! Glad that you liked this game! :D

Dice-y 2D top-down shooter and bullet hell game on a 3D world, with EXCELLENT presentation! Clean art style and model building, smooth movement and animations, beautiful dice world rotation level generation, and it's fun to play too! Well done!

I'm glad to hear you like Rolly! And thank you for your feedback and encouragement! 

Congratulations on beating Rolly on Dice! You saved Rolly and delivered dice to Rolly in those mazes, and it's a wonderful achievement to finish this not easy game! Thank you for playing!

Thank you for your feedback! I myself didn't feel satisfied with the rushed tile design in limited time, along with dice speed problem will be addressed in post-jam version! Thank you for playing my game!

Thank you for your feedback! The dice speed was indeed not set properly with complex puzzle levels that need many moves, and I'll address it in the post-jam version. Thank you for playing my game!

Yes it's about that, and some of note taking (or memorizing) and planning ahead in later levels! Thank you for playing!

Thank you for your feedback! it's a dice looking from top down so it's just rolling in different directions!

Thank you for your feedback! I set the number on the opposite side to add difficulty to the game, especially in later levels where myself will fall into the trap at times :P. Thank you for playing my game!

Nice pixel art! The game is fun to play, and random bullets make the game unpredictable in a good way! However, sometimes the movement is suddenly frozen, and the sound and visual feedback when player hitting enemies is lacking. Overall good job!

First, thank you for playing my tiny game!

I I'm really grateful for your feedbacks! I'm actually aware of many of the limitations of the game, and I think it doesn't hurt to share some of my thoughts on them since it's just a tiny memey fan project ;)

One of the reasons that the interactions are so limited is because this is my first game, and I wanted it to be short and fast, from the aspects of both making and playing the game. In my design documentation (is it too serious to write documentation for such a small thing?) I called the game loop "1-to-1 feeding", which I intended to expand if I'd ever push the game further. The other aspect is, I'm trying to partly imitate the features in Ultima VII, such as the different ways to apply flour and cook bread. 

I'm really glad to see this game made Ultima fans happy! That's the main goal of this project :D