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Ruddy's Dungeon Service's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #226 | 4.075 | 4.075 |
Creativity | #282 | 4.129 | 4.129 |
Presentation | #294 | 4.290 | 4.290 |
Enjoyment | #413 | 3.806 | 3.806 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this dungeon crawler, you're not the hero but the dungeon's janitor instead
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
10/10 I was way more immersed than my clients
if you get immersed at your job, you know it's a keeper ;)
Relly cool idea. It would have been better if player was able to put different treasures into one room. But still really good.
heyy thanks!
it's nice that you bring that up, given it was something we ended up discussing a bunch, and we didn't know how many people would actually point that out - we originally intended to give freedom to put things closer together, but it turned out to be a bit overpowered because you could cram a lot of stuff into the same room and forget about the rest of the dungeon. We also thought "hey if I'm exploring a dungeon I usually enjoy when I get to explore around instead of getting everything at once", but maybe there's some way to make it work so it's something to fiddle with in the future
thanks for playing!
REALLY COOL GAME!! The only negative thing I have to say is that the camera could be a bit more zoomed in, I found myself having to lean in towards my monitor when playing which got quite uncomfortable after about 5 minutes or so.
thanks dude!
yess, we had our arguments over screen size - you kinda lose a bit of the pixel art when it's too small, and it's also a bit hard to see what's actually going on. However it was already too late to change it when we finally got to play test... well what can you do
we're glad you liked it though! and sorry for making you uncomfortable xD
Took me a second to figure out what I was supposed to do, but I got it! And it's a really cool idea, almost like one of those kitchen simulator games where you have to deliver what the customer wants.
yoo I'm glad you caught the vague reference! we originally didn't intend to make it a "cooking-esque" game, but as we started introducing some of the mechanics we thought "hey this kinda plays like a cooking game, why don't we push it that way?"
and yes we are sadly very aware of the lack of clarity in finding out what to do - not a lot of time for playtesting, and that should always be a top priority, as we learned in previous jams :P
thanks for playing!
This was a really fun experience once I figured out what to do! I didn't quite understand what was happening other than that I shouldn't be spotted. Figured out what needed to be done and once that happened it was very fun gameplay, albeit a bit easy without much reprecussions for spamming things.
Lovely entry :)
heyy thanks for playing!
yeah we kinda had a lack of playtesting - literally the first two things we got scared of were not being clear enough about the objective/mechanics, and not balancing stuff enough to make for interesting decisions (as opposed to spamming, as you mention)