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PeaceMaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5442 | 2.079 | 3.143 |
Presentation | #5497 | 1.890 | 2.857 |
Overall | #5835 | 1.795 | 2.714 |
Enjoyment | #6149 | 1.417 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We reverse the usual trope of the marine going in killing everything to solve a problem, to someone who has to use peace and compliment to make everyone happy
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Neat concept and I love the art! The sensitivity was a bit crazy high, and a reticle would make it a lot easier to play. I don't think I beat a single enemy and only made progress by running past everything... which I suppose is also kind of keeping to the theme. I think this has a lot of promise and again, the art was fantastic despite its simplicity. Just needs a little polish and could be great.
Thank you for taking the time to play our little experiment ! We hit several roadblock which makes, notably the basics of shooting not working exactly as intended and not doing an actual build until the very last hour (and realising the sensitivity is borked -_-
Very funny and interesting concept!
The things I struggled with was that the sensitibity of the mouse is too high and I could only charm the dogs.
Thank you for taking the time to play our little experiment ! yeah, for the sensitivity we messed up by doing a last minute build and realizing it was borked :(
Funny that you bring joy in exactly the same way as murdering everything.
I think it's the most original idea I've seen going through unrated games that feels theme-fitting (ie. most original way of fitting the theme).
It's very hard to aim with no cursor/crosshair, the sensitivity being up way too high and being unable to adjust it (I set my mouse to a really slow mode for pixel hunting but it was still too fast), and with invisible projectiles if that's what it is. The only one I could make work was air kiss.
I got to the 2nd stage and went for a magical train ride? And then fell off the world into the abyss.
Thanks for playing our little experiment :D Yeah, for the shooting, thats one of the core feedback we told to ourselves post game-jam: next, lets focus on that core mechanic and then flesh out the rest. It was a learning experience to be sure !
As for the second stage drop in the sky, this was also a result of a last minute build process and realizing afterward that this part of the map, for some reason didn't get added properly at build time -_-
Had a hard time interacting with any of the enemies to "kill" them. Great idea though.
Thanks for playing! Yeah we realized last minute that a lot of our core gameplay had serious issues, including interactions with the ai agent :/