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Swapple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3090 | 2.658 | 2.658 |
Overall | #3499 | 2.737 | 2.737 |
Presentation | #3535 | 2.711 | 2.711 |
Creativity | #3614 | 2.842 | 2.842 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the apple and try to kill the snake
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Couldn't get the browser version working. I wouldn't recommend requiring people to download an emulator to play it. Its a creative idea, but in a jam like this just lowers the playability. Even after downloading the game, none of the buttons did anything so i dont know if i really experienced it or not.
Wow, GBA game?
That is unexpected and cool to see it here!
This is the second game I played in this jam that uses this exact concept, but the execution is so different, that I'm more impressed with this GBA game.
Nice work!
Not sure if this is the bug you stated when come to web emulator, but I face this bug when I open the link, and only get fix after refresh.
I had some problems with running this game. The browser version failed before the game even started (on both Firefox and Chrome). I downloaded the ROM and tried it with a few emulators I had installed. NanoBoyAdvance kept giving "Invalid graphics index: -1" errors everywhere, and BizHawk (which uses an mGBA core for GBA games) wouldn't let me access the settings and randomly froze. I finally downloaded the mGBA build you included on your itch page, which seemed to mostly work. Making a game jam game for the GBA is really ambitious, but seems like your game has a lot of technical issues because of that.
As for the game itself, I like the idea, but the execution has a lot of issues for me. For one, the snake's behavior seemed really unpredictable. It was hard to try to formulate any sort of plan because I didn't understand its behavior, which meant it felt more like I was getting lucky than winning because of my actions. Also, I'm assuming the snake moves before the player, because there were times I felt like I should have been able to narrowly sneak by, but the game disagreed. This feels way more unfair than giving the player's movement priority.
One of the most unique concepts! Well done :D
I had to get an emulator just to play but it was OK.
Interesting concept! It was so addicting and fun!