The idea is very nice, I like how the game is introduced to us with the dialogue, the dialogue system is well made and enjoyable, got me up to date for what was up and was going to happen in the game. The music and sounds even though they were not made by you was very pleasant, though sometimes the volume increases too much, try keep it regular. The game is good, it took a minute to understand how everything worked and was easy to play. Amazing job ! A worthy Jam !
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RPGMAKER Maker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #916 | 3.796 | 3.796 |
Enjoyment | #1002 | 3.463 | 3.463 |
Overall | #1266 | 3.525 | 3.525 |
Presentation | #2085 | 3.315 | 3.315 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
So in this RPG Maker game, instate of you play the game, you design the game for NPC.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Great idea, and overall if flows pretty nicely :)
The intro was funny, and the theme of all your different art and sound fit together really well. Thanks for the fun game :)
Creative interpretation of the theme. The music and graphics also fit well together
so good! from the idea to the whole game! I loved the way we had design and make ways for the player and challenges or rewards, but there was still a possibility that the player would miss any of them. one of the best games I've player on this jam! amazing job!
good music and cool concept! I think the game could be improved if the walls and placement of torches were randomized a bit.
I like games that talk about game design. Especially in a game jam, where most people playing the game will likely also be game devs, that makes a lot of sense.
This is a nice implmentation of the "create the dungeon for the player" idea, that quite a few entries went with, but it goes further than most by asking the player to actually provide stat values for the foes and the twist of optimize the dungeon from a dev perspective works well.
10ish endings is quite ambitious for a jam game, especially a solo project.
Great entry, I hope you got some sleep after working on this for 44 hours straight!
Cheers.
A really interesting way for using RPG Maker! I tried using that too for this jam, but I think your result (and entry) have a better quality! The only things I can say is sometimes the rage meter needs work. For example players rage meter before the meter is full and you can simulate more players by doing a variable rage meter, for example. The resting point are a bit useless for me, I think they must refill the player and get used as a checkpoint, but players are always refilled after every battle, so the game doesn’t have enough tension for them. Still, congratulations for the entry and I hope you will finish your bigger game!
Thanks for giving my game a try!
The rage meter is just for reference the player actually will rage quit based on RNG, the higher the rage meter, the higher rate the player will quit.
My thinking is that the player won't have a fixed value to quit a game. (Just like when you light the path the player is not necessary to go there, but has a higher chance to go there)
I should try to communicate it better.
I actually think of implementing a system to let you decide if they get a critical hit or miss to control the rage meter in mid-battle but have no time to implement it.
As for the checkpoint, the player can respawn at the same position if they die in the battle so they don't need to go again from the starting area.... that is the current function of the resting point, you do catch the bug I missed at that time. I put the set player's hp value code at the start of every battle, instead of the start of the round.
Thank you for your support and encouragement!
伺候玩家这个点子很有意思,可以实时调整宝箱和怪物数值当GM的感觉很好,就是如果要反复刷高分的话每次都要完全重新配置有点麻烦,如果能在保留上一次的布局的基础上再调整就好了,需要去关卡开头和结尾才能开张的设定也有点奇怪,尽管游戏里已经说了,但还是很难注意到,不知道是出于什么考虑不放个按钮呢,或者给入口和终点的地块画个提示也好。不过考虑到48h能做到这个完成度已经很厉害了。Nice game!
that's fun to play! good take on the theme and like i said fun to play! i just don't like rpg maker style but that's me i don't like those pixelart
This is very creative! I really like the concept of building a balanced dungeon. I think it would be cool to add doors that can block off rooms from visibility or walls that just block them entirely. Good job overall!
Very nice game! The tutorial was very clear so it was easy to understand how to play. The art is nice, and the music choice is nice! Very fitting SFX and satisfying, nice lore for the game too :D
I'd say for the tutorial can be improved by making the player interact instead of having to read everything which was a bit boring, but it was clear to me what the idea is by reading! Nice submission!
What a unique concept! Loveeee the artstyle of your game, suuper well done :D
Really nice game!
Had a hard time understanding how to start a round but other than that a very sick rpg maker game haha!
Artistic wise I had a little problem with the assets because the wall texture is so much. But that isn't your problem anyway since you didn't make them haha
Although I have to say the tutorial text wall was a little much too it was a really fun experience after that!
Really awesome game for the first game jam! Congrats on making this, it is awesome! :D
Thanks for giving my game a try and giving feedback!
I actually think the same thing about the wall texture, the default assets on RPG Maker don't really separate and differentiate too much about, background, wall, and foreground too much which can easily confuse people, including the dev themself. (Speaking from the perspective of the person who many times mistakes the background as the part that can walk)
It turns out that for RPG dungeon simulations combat performance and general art style is very important. The concept of the game is great, and I have seen many similar games to this idea at this GJ, but they all lacked the basic combat performance, which makes the effort you guys put into it worthwhile! Well done!
Additionally there's a slight problem that the lighting effects of the candles when running are often different from what I've set them to be, on my first round of the game it was true that only the rooms I'd arranged for candles were lit up, but by the second round all the rooms were lit up (including the ones where I hadn't set up the candles), and by the third round again some of the rooms where I'd placed the candles were pitch black instead.
Thanks for giving my game a try and giving feedback!
Yes, I do realize there have some lighting effects and visual bugs (I believe it's just visual bugs but not actually affecting the Player's behavior). If I'm not mistaken besides the stuff you listed out, there also have some of the lights will change after the round start for a while. However, I decided to leave it when submitting to the Jam I don't want to mess up the entire system and risk not fixing it in time.
Cool game! I like the meta-narrative around building an RPG Maker game IN RPG Maker, and the systems were fun to interact with. I wish the UI was a bit more clear, like when you place an enemy down it should ask you what stats you want it to have. That and letting us funnel players down into one pathway instead of worrying about the holes in the right side of the map.
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