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One Froggy Courtship (GMTK Game Jam 2023)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1250 | 3.656 | 3.656 |
Overall | #1845 | 3.302 | 3.302 |
Presentation | #1899 | 3.375 | 3.375 |
Enjoyment | #2471 | 2.875 | 2.875 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this dating sim, rather than pursuing one of many objects of your affection, you play as one of many princesses being courted by an awful prince. Be sure to not end up with him, but also don't do anything that might spark conflict between your nations.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
We all know that frogs make horrible husbands; they change species when you kiss them. :P
and they taste like mustard!
A very unique interpretation of the theme. The game text is done very well. It would be even better if there were sound effects after selecting dialogue options to enhance the experience.
Thanks for playing and rating! Yeah we're planning on revisiting the game post jam and fleshing out some of those kinds of things. We have plans to add sound effects to denote correct or incorrect answers, adding a note keeping system for the player to keep track of each princess, and most importantly of all, a pause menu that allows you to quit the game!
Frogs!! :D
Frogs! They're good!
this game let me find love in my own way
Hopefully you didn't find love with Gog at least. Thanks for playing!
The art for the title screen as well as the characters is lovely! In a normal dating sim I would have gone for that praying mantis in a heartbeat! I like the idea of a dating sim reversed (our team actually had considered making such game)! If I could point out a part to improve on, it'd be on the clarity of how our answers are the "right" ones. Perhaps some visual feedback, or an audio queue could have helped in that regard to notify the player if the option they chose was the good one. Therefore if I struggled to understand when I did the right choice, I would imagine it could be slightly clearer in the writting too?
But perhaps it was only me who struggled with that part. Contratulations to the team!
Thank you for the feedback! Yeah it all kind of came together at the last second for us (thank god for the hour long extension) so there were a couple "nice to haves" we didn't quite get to such as feedback to the player and a sort of tutorial explaining how the conversations could effect the outcomes. We also can't take credit for the title screen, it was one of the few assets we got from outside sources. We're extremely proud of the game we put together though! It was all of our first times making a "full" game and we had a blast.
You can be proud of yourselves, great accomplishment for a first time making something like this!