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GYROVITY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2744 | 3.166 | 3.818 |
Presentation | #2918 | 2.940 | 3.545 |
Overall | #3052 | 2.889 | 3.485 |
Enjoyment | #3373 | 2.563 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of controlling a character in a puzzle platforming game, you control the level and switch gravity around.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Super cool game , verry smart especially in the theme s context. Pretty good graphics and style as well. It has a verry steep difficulty cuve increase at some point , considering more 3d info on the cubes , connect them with lines ( from there verts to the wall) , validate ball vs cube in 2D ( == more and easier solutions possible)? vrry solid game big congrats
Pretty tricky game! It looks and sounds nice :)
I had a really hard time figuring out where the blocks were located in 3d space though. It also was a little hard getting used to the rotations of the cube. It rotates so fast that you kind of have to figure out by the resulting block position how the cube was just rotated. Maybe add a little image of the wasd / arrow keys oriented the same way as the level? That way you can easily see what button rotates the cube in the direction. That way players can focus on the puzzles themselves :)
Once I got used to it the puzzles were really challenging in a good way. Great job :D
Thanks for the feedback!! I agree that it definitely needs a little update to the visualisation.. some great suggestions!
Tricky puzzles (usually) don't do that well in game jams, as much as I love puzzle games to death. I've learned that jam players typically appreciate juice-frenzies more. But personally puzzle games are my jam and if you wanna make them godspeed.
Thanks for the feedback! Definitely something to keep in mind for next year.
Fantastic! A little to much brain hurt for me, but still super well done!
I really enjoyed it. I thought it was a very well-polished little game for the gamejam. Excellent job on figuring out the scope. Very well done!