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Neural Nemesis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2603 | 3.083 | 4.111 |
Enjoyment | #3054 | 2.667 | 3.556 |
Overall | #3301 | 2.806 | 3.741 |
Creativity | #4041 | 2.667 | 3.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use the enemies as firearms so that you can kill more enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool game, dash is very stylish! A question about how the game functions, the enemies you pick up, why do they disappear? Do they have a certain amount of health or are they timed?
Hi, Thanks for playing the game. The enemies turn into a weapon based on a weighted probability, which changes based on the number of active Enemies on the level. This was made to ensure that the screen would not be cluttered with all the enemies
very hard
haven't really understood how to get enemies on your side...
Upgrades doesn't do anything seemingly
Music and artstyle is great tho
Loved it !
Cool mechanics, very dynamic gameplay with a few clarity and balance issues.
- No idea what the upgrades do, and how costly they are (I was just clicking every upgrade to see if I could buy them...)
- Hard to impossible to get new guns when you run out, leading to moment where i'm just 'guess i'll die'
- Could have used some hit flashes on the player and enemies, and a bit more sound.
Hi, thanks for playing our game. The upgrade system, was a bit rushed on side. Originally the UI was supposed to also have the icon of the thing you were supposed to be upgrading. Thank you for giving an honest and constructive criticism :)
Fun game, dash felt great! Having the enemies become your weapons was a great idea. Having to dash into the cluster of enemies to keep getting guns made the combat much more interesting.
Could have maybe done with some rubber banding, something like the less guns you have the higher chance the enemies become the gun as i went on a dry streak which didnt feel great.
Overall a great game!
Thanks a lot for playing our @JohnEz32