I really like the idea and the funny dialog. Playing as a boss works really well when you unlock the laser beam. It was fun!
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Gorignak, Scourge of the Ancient Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #760 | 3.948 | 3.948 |
Enjoyment | #763 | 3.569 | 3.569 |
Overall | #1061 | 3.603 | 3.603 |
Creativity | #2363 | 3.293 | 3.293 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game depicts a fight with a 'final boss' in a dungeon. However, in a reversal of roles, the player controls the boss and the AI controls the adventurers. We designed the mechanics around giving players the power fantasy of being a boss (like heavy weapons and second phase of combat), but also some of the negative aspects (long, telegraphed windup animations).)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Great artwork, cool idea. I find the music irritating though, sorry.
yes this is the boss fight i looking for! nice polishing and art!
Loved the dialogues and the message of the game! Combat is fun but needs some adjustments. Good job!!!
Funny dialogues, makes the game funny and interesting in a way, but I wish there is a way to skip the dialogues, skimming through and get to the gameplay, an option for that will be cool. I like the idea of becoming the final boss, that is called Brian and smashing the adventures with all of his abilities. The abilities are something that makes the game fun for me, being able to attack in different ways at the adventurers, very good! Art wise, I feel more details will enhance the game a lot, don't get me wrong, I like the art, its very simple and easy to understand, I especially like how the monster looks, but I feel the world feels very lacking, and one dimensional in a sense. More details would make the game look much more amazing. I find the music to be very repetitive and having more variety would be good, like Phase 2 having its ultimate music epic soundtrack. I also feel the gameplay loop is very short, would like to prolonged the smashing of puny adventurers and laser beaming them to death a bit more instead of restarting the game.
Overall, a very solid game that I quite enjoy! Very fun game with funny dialogues. Love the game mechanics for the monster as well!
At first I was like "ugh, the classic you are the monster theme", but I have to say you fully dedicated to the idea (The second phase, the reversed "defeat" or "win" messages...) and I liked it!
Playing as the boss is a really interesting twist. The beam felt great by the way. My only complaint would be that you can't skip the dialog to retry the fight.
Anyways, the game is awesome. Congratulations!
Really nice and short game! Also loved the second phase transformation.
I made some of the heroes chase Brian to the lava in my playthrough and was wondering if that did anything?
Thanks for playing :) Yeah, the lava is set up to hurt both the adventurers and Brian should they stray into it, although perhaps that could have been more obvious. Given that you're the boss, though, maybe it shouldn't have hurt Brian and he'd have been able to use the environment more to his advantage..
Loved it!
The idea is cool and i just love how it says "Brian, lives here" over the life bar hahahah
Loved the humor in this one, especially the name above the health bar being adjusted as the cutscene progressed. Of course, I was fooled by the phase transition the first time I played, that was also a nice surprise! My only wish would have been for there to also be an easter egg when actually losing the game.
Gameplay itself may not be revolutionary, but it does its job perfectly well. Nicely done!
Thank you! Yeah, the win/lose states are things which came in super-late (though we should have got them in much earlier) so we didn't have much time to add anything there. Something more elaborate when you lose would have been great - some sort of victory animation for the heroes, or them actually finding some loot maybe?
nice quick gameplay, perfectly fits timeing for gamejam product.
Pretty funny and very slick execution! The giant lazer is huge fun to zap with! Only critique is it was hard to tell how much damage I was doing to the "protagonists"
Thanks so much! @JohnEz32 worked really hard on getting the laser feeling as sweet as possible. On the damage feedback point, we discussed having health bars and ultimately decided to use combat dialogue instead as we felt like the boss probably wouldn't know how much health the player has and wanted to immerse you fully in the role of Gorignak/Brian. HOWEVER, that's just one of our experiments with the theme that's thematically strong but probably detracts from the gameplay a little. Thanks for the feedback :)
I destroyered the party. Simple reverse, but it was a fun little game.
Love Brian, may he have his peace! Thematically fits, very cohesive in general with the chibi characters and vibes, and funny dialogue. Nice game!
Made me laugh multiple times in just the intro - idk why the name Brian is so funny lol. Loved the simple gameplay, and it got 100% cooler once it went into the second phase of the boss's health. Definitely one of my favorite games of the jam so far. Great job on the Ai for the enemies as well! Overall, really well made game :)
The gameplay feels kinda shallow, but the dialogue's relatively funny. Decent take on the theme, too. Good work!
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