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juwambo
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I absolutely love the character sprite and animations. The gameplay feels good, even though dying to an enemy flying in from offscreen for the Xth time while the music repeats over and over again feels like pure agony at times, but I guess that might've been indented. Good job!
Is the game basically over once you unlock the area to the right in the "level select"-screen. So after finishing the level at the very top right?
I really think the mechanic has lots of potential and deserves to be explored further. But I also think that you should probably ditch the physics based system (seems like it's based on some kind of rigidbody/joints system) and instead have a custom solution that handles the upper body and then updates the bones with something like a inverse kinematics system.
I absolutely love the concept and at times it feels nice to play and it looks very nice.
But as it is right now it's just a bit too buggy/janky. I really wanted to complete it and free my friend, so I restarted multiple times, but each time I got stuck somewhere else or sometimes bones would simply disappear...
Would love to play it again if you continue working on it. I feel with a more stable system for the upper body and fleshed out level design this could be something truly great. Great job!
I would love for you to upload a video of the gameplay to be able to see more of the game. As it stands I am simply unable to get out of the hole in the beginning. And I've really tried my best for a few minutes, but it simply seems impossible to get enough height, no matter what kind of combination and timing of jump, boost and dash I use.
Basic control and movement feel good, but it wasn't able to convey that "Getting over it"-feeling for me, as that would have required me to make at least some progress and then fall back down again.
Still a solid entry with an interesting intro and nice basic mechanics. Good job!
Hi Case, I remember you/your game from the "Ascend"-SpeedJam, which was almost perfect and you did a great job here as well!
The game feels pretty hard (or I am too bad) and I wasn't able to make it out despite trying a few times, but the basic mechanics are interesting and both visuals and audio are top notch. Some of the ghosts are proper creepy while still fitting the cute vibe of the game. Great entry!
Thank you for playing! Yes there was/is lots more content planned and we're hope to release an expanded and more fleshed out version for Halloween.
As for the spelling: I totally missed that tree would be something valid to spell. I don't want to spoil it here just in case someone reads the comments first, but I'll have to rename the task to something like "Spell out a 12 letter phrase" and additionally to the hints in the game potentially add the hint "Halloween"
Thank you for playing! It's still a bit rough around the edges and missing some content. Watched your video and you immediately stumbled upon a bug as the NPC isn't supposed to be reacting to the bike (and subsequently walk through the wall :D).
Also thank you for your nice words about the music. This was actually my first time ever creating music, so it's awesome to get some positive feedback.
Thank you for checking it out! Very interesting video. Yeah something along those lines, but it didn't really feel precise enough for what I was going for.
About the tile size: I think it works fine in full screen, but is definitely too small when playing on the small embedded player. Probably should have done something about it since most people likely will just play on the page without going into full screen. Thank you for the feedback
Hey, just saw your game on the Top 20 video! I had a very similar idea to you, so I figured I'd drop a comment. In mine you forge (aka draw) scaled down pixel art weapons for customers of different sizes, so the "gameplay" is very similar. Though you managed to make it far more complete and charming. So kudos to you. Great job!
Super cool game! Sometimes it feels like guests walk away too quickly. Even when preparing something before it's requested when multiple people arrive at the same time it seems impossible to get to all of them in time which feels a bit frustrating.
But still great fun and lots of potential. Good job!
Cool game! The car is a bit hard to control and I'm still not fully sure if I understand the heat mechanic correctly, but it still was lots of fun!
Fun fact: I made a very similar Car Pickup/Delivery game using the same asset pack for a recent ScoreJam: https://juwambo.itch.io/get-away
Thank you for playing! Yes, I was not fully satisfied with the camera, but I couldn't really put any more time into it during the jam and figured it was "good enough". In terms of getting lost I think the bigger mistake was that the path isn't clearly visible at the start of the track, which would have been an quick and easy fix...