Thanks so much! I've been thinking about the engine for over 7 years at this point. It uses ray casting and signed distance fields instead of Mesh's/Triangles for 3d assets.
Hollandera
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Thanks for giving it a try! Move like a fly, spin the frog in circles, keep wasd always moving, never go in a straight line and "juggle" the fly. You can reliably get all the frogs into the middle easily once you vibe it out. The chaotic dance between the fly and frog and figuring out how to move is the center point of the game and what I hoped people would find fun in!
I made if to the fat mans mouth! I agree with SlTheelurker, this reminded me so much of Toy Story 2 when the fat guy was asleep with a bowl of Cheetos haha, I like the lighting!, nice job on the jam!
Thanks! If you want to try adding more assets to the level hit "space" it opens up the asset menu. you can even paint your own 3d assets.
by:
1. Press Space to open up assets
2. Create new galaxy ( a brown cube to start)
3. left click your new galaxy to place it in the scene
4. press tab to open up tools
5. select the paint brush icon on the left.
6. Select your galaxy (3d object)
7. Select you paint brush at the top to start painting
A lot now that I type it out, I'll have to improve the flow, but it's pretty straight forward once you see. I just typed this out in case you our anyone else is curious, I just appreciate you taking a look to begin with :)
How the paintings are drawn and the 3d models swipe in is something different I've never need before, it's a cool idea and I can see a lot of different ways the concept could be developed. Perhaps a focus on branching paths, perhaps creating and destroying paintings to reveal different parts of the world for puzzles. Creative idea, nice job on the jam