Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Demon Lord's InvastionView game page

​Take the role of the Demon Lord and attack the humans.
Submitted by CRA Games (@CRAdevlog) — 1 hour, 1 minute before the deadline
Add to collection

Play game

Demon Lord's Invastion's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#26602.8153.250
Presentation#30492.8873.333
Overall#34732.7423.167
Creativity#44452.5262.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Its a reverse tower defence where you play the role of the demonlord, that you usualy have to fight against. (I know I'm very cleaver /s)

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Love the game! Really well built out, was quite fun to play ^^

Submitted(+1)

I like it, think it has a lot of potential, am amazed at how many art assets you made, good work. Gameplay needs some balancing and strategy flooding the field seems to work on every level. But quite fun.

Submitted(+1)

Really interesting take on it! Definitely could use some interaction feedback when purchasing minions and stuff. Also cooldowns on spamming the same thing. Great stuff!

Submitted(+1)

Pretty nice, a surprising amount of strategy involved in this! :D Also the demons art is really cute

(+1)

A nice inversion of a classic genre. Plays similarly too, counterpicking the hero units being a key part of gameplay, though you have the added lever of choosing the order and timing of your wave. This extra wrinkle was a really interesting idea. When it worked it was very satisfying, though often I had wished they moved at more similar speeds as I repeatedly tried and failed gauging when to release faster units relative to slower ones. Each level being a single wave with a set choice of unit types actually makes it play even more like a puzzle game than any from the original genre. All in all I definitely enjoyed my time with Demon Lord's Invasion, and it had an impressive level of depth for a 48 jam. Nice work!

Submitted(+1)

It's a cool game, I like how much artwork there is. I found a strategy that's really good for most level except the last one, just look at the highest speed stat and use many of those.