Interesting concept, I feel like there's potential but 48h is definitely a bit short to fully develop it. As others have said, maybe something akin to the musical levels in Rayman Legends would work better?. The balance between leading the players and giving them creative liberty seems hard to find!
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Melodic Platforming's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #252 | 4.158 | 4.158 |
Overall | #965 | 3.640 | 3.640 |
Presentation | #1291 | 3.658 | 3.658 |
Enjoyment | #1872 | 3.105 | 3.105 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The roles of a MIDI keyboard and a gaming controller are reversed, so the game is controlled by the piano roll.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
That's an interesting twist on the platformer genre, but I think the execution could use some tweaking (which is hard to get enough of in a game jam).
For example, you could try to make the levels in a way that helps to play a decent melody. Or maybe pivot the game so that it's no longer a platformer, as suggested in another comment.
As for the implementation itself, the controls felt a little floaty.
Nice visuals though. Good job!
Like making music while playing, but it makes holding a key a bit annoying. Also jumps are a little unforgiving for my taste. Could be really cool with more time put into level design to "force" players into making a good music
In theory a very cool idea, saving the file you made is such a genius addition! But it doesn't particularly feel like the average person will make good music from this, which is a shame because if the level was designed differently and the other keys had functionality instead of existing as different notes there's really a lot of potential here to make a great game!
I think you're extremely close to an awesome idea.
Instead of it being a free moving platformer, make it a forced side scroller.
Add a drum track in the background.
Then design the levels such that if played efficiently, it will play a melody.
And score is evaluated based on how close the player was to hitting say, the nearest 16th note for any given jump or other action.
So its ALMOST like a rhythm game, but the melody is not predetermined, the player is just incentivized to play in a rhythm.
(maybe that will work)
Nice idea, although I think it's really really really difficult for someone to create a "melody" while trying to reach the summit, and not a series of mismatching notes xD
Really great idea! My music was awful, but i had fun. maybe the character could be a little more faster and the level less vertical.
Awesome concept! There's a lot more than can be done with this (maybe giving certain notes or patterns (gliss, chords, etc.) special abilities, or having a bass in the background that matches your pace), but for 48 hours u made something pretty neat
Nice idea! Using a piano instead of a controller is not changing much gameplay, but it did use the theme in a graphical way.
Nice work :)
This is such a creative game! Being able to hear what you played at the end was a nice touch that motivated me to play it again. I'm not very good at making music, but I managed to make something decent!
Really cool idea, and it's so fun to play! I kinda got addicted to trying to make a sick beat while still making it decently far up, lol.
This game idea has potential. Making music while platforming can be so cool. Unfortunately, it was too short, and the spacebar sound may have not been the best. However, this is a game jam, so this could be expanded into something way cooler.
I love the idea! I kinda wish there was some sort of a background melody/metronome/drums to fet our music into. But this has so much potential and would be lovely to see more developed! The saving feature is also really cool! I enjoyed it very much and replayed it a few times to mess around. :)
maybe instead of using the C,D,E,F,G,A , you could take a 6 note chord. Then change the chord used across levels, so some levels would feel sad and other happy, for example. That could make it more interesting! Or maybe using a tremolo effect for when the character walks, so it would emulate te sound of steps. Something like that could work. :D
Very creative, love the concept and the graphics
I wish the level design had a bit more of work however, very cool idea though!
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