You have been very creative with this game, i like the concept of the game, the gameplay is also very interesting. I wish there was more level.
but it's also nice. Good Job :D
Criteria | Rank | Score* | Raw Score |
Creativity | #3692 | 2.818 | 2.818 |
Overall | #4082 | 2.500 | 2.500 |
Enjoyment | #4184 | 2.273 | 2.273 |
Presentation | #4293 | 2.409 | 2.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this puzzle game moving a gem from one dimension to the other reverses the role it used to serve.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
You have been very creative with this game, i like the concept of the game, the gameplay is also very interesting. I wish there was more level.
but it's also nice. Good Job :D
Interesting idea, but I could not really figure out how to drop the ball
I was a little confused on level 2... I managed to pick up the red circle objects just by walking over them, and I assume I was supposed to send them over to the other side, but pressing E didn't do anything no matter where I stood.
I'm glad you liked it! When I got the pulling mechanic finished I also found it oddly satisfying so glad I'm not the only one who noticed that :) Unfortunately, it doesn't have much use in the tutorial but I'm not giving up on that concept just yet. Post-jam update will come probably sometime next month.
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