Play game
Hint Line Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2617 | 2.833 | 3.778 |
Creativity | #2723 | 3.167 | 4.222 |
Overall | #2914 | 2.944 | 3.926 |
Presentation | #3217 | 2.833 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are actually not playing a game but helping others play it
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Fun game! Loved the theming! Very simple but very satisfying. I answered a question about how to get to the trials and I just answered with the trials on the map and I got shunted back to the beginning. Did I win or lose? Other than than that the game worked wonderfuly.
GJ<3
Thanks for playing the game!
The game ends either when it's 16:00 (you can see the time on the phone) or when you answer all the questions. I really should have added more feedback on this aspect but didn't have enough time at the end.
Love the concept, looks great, reminiscent of Papers, Please. Wish there was more of a visual indicator of when you're getting an incoming call vs when you're in a call vs when you're waiting for a call.
I could go through old manuals of nineties games that never existed all day long.
Awesome game! It was a bit confusing when game just quited to menu. Also it took me some time to understand that not only manual have answers, would be great if outline was brighter. I love how it looks and idea is very creative and has a lot of potencial. Hope to see new updates!
Thanks, I am really glad to hear you liked it :)
I really am considering making a full version of this game, since there are quite a few ideas I have in mind.
Thanks for the feedback. I should have really made it more clear, that anything is clickable in the scene. And the 16:00 end game was basically a last-minute addition. Ideally, there should have been multiple days with clearer transitions/rewards between each.
Very creative idea! Would've been even more fun if there were more pages and manuals to sift through. I also like the pixelated aesthetic, it makes it feel more retro!
Thanks for playing our game!
Yes, the core idea had a much wider scope. We wanted to have a multi-day game, where you'd get more and more different guides, letters from devs, and magazines and then make the entire thing slightly more chaotic, but we had to cut most of it out due to time constraints :/