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Strikethrough's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #734 | 3.963 | 3.963 |
Creativity | #1036 | 3.741 | 3.741 |
Overall | #1088 | 3.593 | 3.593 |
Enjoyment | #1964 | 3.074 | 3.074 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An author that instead of writing goes and erases what was written
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice entry! The graphics and atmosphere were really interesting and well done for a game jam entry. There wasn’t a whole lot to the gameplay, but obviously only so much work can be done in 48 hours and you certainly nailed the visuals.
Thanks for making this!
Beautiful game! The art and music are stunning and really set the mood. I wish there were more characters or stories to discover though, and I think you could do cool puzzles with the lights (like in the alley where the light is constantly switching on and off)
I can not imagine how you made those visuals in such a short time! it's ridiculously gorgeous. I felt it lacked in the gameplay/roles-reversed department a little but enjoyed wandering around nonetheless as it was just so pretty.
Really glad to hear you enjoyed the visuals! Gameplay definitely could use some work. Thank you for playing!!
love the simple artstyle, its very easy to make it look good quick which is great for a game jam, why i went with my sketchy artstyle in my game. good stuff!
Glad you like the art style! Thanks for playing!!
the silhouette art style is soo fitting for the theme and paired with the music creates such a wonderful ambiance !!! It was a little difficult to tell where the light was/wasn't at times but that might've been a skill issue on my part haha
Really glad to hear you like the art style!! :) Yes, I think the light can be too soft, and a harsher cone would be clearer and easier to see, as well as fit the sharp look overall. Thanks for playing!
Cool aesthetic! Definitely has atmosphere. Wish there was a bit more to it though - maybe the author could have recreated the methods of the criminals in their books to dispatch the characters?
Oh I love the idea that the player would have to react what the villains did. Really good idea!
The atmosphere, idea, and visuals all top notch.
The camera could use some work with navigating around environment.
More feedback about the range and distance of the lights would be nice. Mostly guess and check for how far I could move around them. Kept stumbling into the backside of the light and respawning without realizing what was happening.
A count of how many character you need to talk to would be nice.
Adding boundary is necessary in my book (pun intended). Without it and/or a count, I didn't know if I needed to keep moving to find someone. The game let me so that leaves possibility that something could be out there when in reality there isn't.
The way you move through the book and around is awesome.
Amazing job!
Thank you for playing! I completely agree with your suggestions, especially adding at least a counter
Music, atmosphere, and world design were sick! Loved the visual movement on the map. The characters and the playable character felt a little flimsy, would have loved more story or understanding, but soli submission!
Glad you enjoyed the aesthetic and the cutout map! Agree that the characters could use some work and clearer in the narrative and gameplay is needed. Thanks for playing!
A fun concept, would wish for it to be seen through!
We certainly had ideas we didn't get around to implementing. 48hr jams are nuts. Thank you for playing!
Cool game, got Zipped back to the start when tying to go into the dark alleyway or get close to the guy patroling, but for everything else, great and very creative idea, beatufil and fitting art and kind of spooky.
Hi eblock, I'm glad you enjoyed the idea and atmosphere! Our design idea was for the light sources to be damaging to the PC and thus reset the player position when exposed too greatly. It may not have been overtly clear as we were going to add a visual affect to the screen that represented the damage, but we were short on time towards the end.
Really cool concept! Good job!
Glad you liked it! Thank you for playing!!
Looks awesome! Dying is a bit jarring sometimes, and I think you can just walk off into the distance forever? Incredible idea!
We definitely could've added a death screen to make it less jarring and clearer in what was happening. Thank you for your feedback, and thank you for playing!!
Very cool game, nice music, failstates feel a little arbritrary tho.
The lil zesty strut got me ngl
Thank you! I'm glad you liked the game and music. It was fun to compose a gameplay loop for the game's atmosphere