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Monster Fantasy 23's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3798 | 2.607 | 2.607 |
Overall | #4327 | 2.405 | 2.405 |
Creativity | #4481 | 2.500 | 2.500 |
Enjoyment | #4623 | 2.107 | 2.107 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game was inspired by FF1, but you're controling monsters
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Simple concept but very interesting. The gameplay could use some more polish, but other than that, great job!
The idea is fantastic, I'd like to play a game in which I can control monsters insted of heroes! However, the demo must be refined to really shine, expecially the interface (I know it's almost impossible to do all that in a 48 h jam!). Anyway, good job guys!
I had more fun with this than I thought! It feels like a good start to something. I like the simplistic graphics but there needed to be more feedback in the battle scenes.
Took so time to get my bearings but over a fun little game, great job!
nice little game. Some dude was invulnerable... I attacked it 50 times... some visual and audio feedback during attack would be nice.
Good work!
Nice entry. I was stuck in the battle not knowing what to do. Still pretty nice!
Pretty neat game here! Had some issues in certain points, but I think its standard for a jam's game, so good job!
Intriguing concept, I got into a battle and couldn't seem to defeat the knight but they also didn't attack back
Neat game, but I wish there was more feedback from your actions. I wasn't always sure if my actions were going through. Good work though!
not a big fan of that particular pixelart but the gameplay is good! congrat's!
The game could have used a better tutorial as others have said, but there is a good foundation here!
Super fun game!
I really like the art style and the idea, but I had some issues with the keybindings. It took me a while to figure out what key to use to select (it was the 'z' key for anyone else who sees this) and it still wasn't super clear in the combat, since there was no acknowledgement of what was happening, besides the enemies eventually disappearing.
Yeah I forget to say about keybindings, sorry.
I wanted to add sounds and animations to combat, but I was low on time for that, so I made it to working condition and posted it like that.
Totally understand. Once I figured it out, it was a lot of fun.
So, obviously there's a LOT of work that has gone into making this game work, and there's a LOT of features I'm sure you would still want to implement if you had more time, but overall, the game has some good bones on it! The character switching seems like it could have some neat interactions with the fractionally changed powers introduced. The art is nice, and I'm a big fan of Godot (it's what we used as well!) It at least got me thinking about what a more fleshed out version could be, which is half the battle in a game jam. Nice work.
Quite like the pixel art style and I'm impressed by the turn-based combat and menu systems you were able to make in the jam period. Great work!
The monster party system has potential to be a particularly engaging one. I was immediately contemplating what other effective parties I could put together by combining skeletons, goblins, and golems. Having a group of monsters sitting around and waiting for a hero to fight them introduces opportunities for some excellent meta-humor.