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Mist - Rethinking Magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4105 | 2.647 | 2.647 |
Overall | #5526 | 1.922 | 1.922 |
Enjoyment | #5753 | 1.647 | 1.647 |
Presentation | #6310 | 1.471 | 1.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main feature in the game, even though its not really a game yet. Is to possess the enemies to get stronger which "Roles reversed" as you become the enemie and can do whatever that enemie usually can do, but under your controll. But all of this did not fully get alot in the game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
What a unique concept for the gamejam theme! Super well-done :D
Thank you so much! Sadly I did not come up with something more playable but it is what it is.
Super glad you enjoyed it, have an fantastic day!
really nice concept, keep it up
Thanks a lot for the feedback and the kind words! I will try my best! :D
Have a nice one!
Very creative idea! For starters I would fix the controls, make movement faster, add damage mechanics and of course give the player the ability to beat the game. Maybe it would become a cool stealth game, or maybe an rpg or top-down shooter? There are so many options, keep developing, it's sure to be a great game!
Thanks a lot for the feedback!
I will do my best to continue the development post jam and I will keep all of the feedback in mind! And yeah, 48 hours was a bit to litte for my ambitious idea haha! All you listed will be added and I actually heading against stealth X top-Down shooter vibe with the medieval/Magical touch to it!
Thanks again for the feedback and the play! Have a great day!
Graphics and content are to upgrade but for the time in your disposal it all right, my suggestion is to make the player faster and the input direction global instead of relative to the player. For the rest it's a good concept. i will totally check after the jam to see what you've done!
Thanks alot for the play and even more for the feedback!
I will give it a try to make the movement global, and indeed make it faster. I'm just personally fairly tight to the relative to player movement but It does never hurt to try something new! And all in all, the mechanics will probably just be easier with a global system :P
I means a lot that you will check after the jam! Wont disappoint you!
i loved your concept and im eager to play more of it in your post-jam development journey. keep yp the great work man.
Hi!
Thanks so much for the play and for the kind words!
I'm glad that you like the concept! I make sure to continue the development post-jam!
hi , the game has a nice concept , i already wrote a comment on your game page oops.. did not know . i just said to keep working on it and the game will be way more enjoyable.
Hi! Thanks a lot for playing and providing feedback!
And for me its just a big up to get feedback on the game page as well!
Thanks again for the kind words for hope you get a fantastic day!
Well the controls are horrible, the movement speed is way too slow and the main mechanic does almost nothing but hey, at least you made a game ! Congratualtions, and I hope your next one will be better
Hi!
Yeah, I can strongly agree on your opinions and are greatful for the feedback! It was a bit ambitious to take on a game on this scale for 48 hours so it became this very small alpha version instead. And I should probably have added a greater movement speed, Ive always used shift to sprint so maybe the sprint speed should be the original or something.
But your feedback will be taken into account for this and future projects! Thanks and also a big thanks for playing!
what the blue square should do, for some reason it didn’t work for me (
Hi!
Yeah, that one I sadly forgot to remove.. It was a blockout for a treasure chest that never saw the light.. But hopefully in the future it will work :D Thanks for the play!