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Towering Defenses's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4423 | 2.173 | 3.286 |
Creativity | #4581 | 2.457 | 3.714 |
Overall | #4708 | 2.268 | 3.429 |
Presentation | #4837 | 2.173 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of a normal Tower Defense game, where you place towers to defend against an army, you are that army, trying to out strategize the towers.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good concept for the theme, and has some strategy to it, instead of blindly mashing the buttons. It might have been nice to maybe explain most of mechanics in game, in some kind of first tutorial level. Art is really nice, great work!
Loveee the cute art-style, suuper well done! :D
the music is a bop. really creative idea
Thank you so much! I definitely agree with your commentary, the ui should have been much simpler, I didn't even think about a drag and drop system. I also should have made the "How to play" more simple and less convoluted.
The funniest of AIs. Definitely recommend some extra pointers to help the player understand what they're supposed to do during preparation, alongside some more prep time for the rounds ^^
I appreciate all that!
The prep time I wanted to be the main difficulty of the game, where you have to be really quick analyzing the tower placement before choosing where to send the minions. In future versions of the game I'd add the ability to buy more time from the upgrade shop after each round.
Thank you so much for trying the game out!