Thank you so much! I definitely agree with your commentary, the ui should have been much simpler, I didn't even think about a drag and drop system. I also should have made the "How to play" more simple and less convoluted.
Soluxis
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I appreciate all that!
The prep time I wanted to be the main difficulty of the game, where you have to be really quick analyzing the tower placement before choosing where to send the minions. In future versions of the game I'd add the ability to buy more time from the upgrade shop after each round.
Thank you so much for trying the game out!
Thank you so much!! All of the feedback means so much to me!
I definitely understand how the connection to the theme isn't clear. The concept of my game is that you are trying to survive an endless night, but I didn't think about the fact that if the night never ends, it's impossible to "Survive The Night". It's more about actively surviving the night for as long as you can, rather than being able to say at the end of it "I survived the night". Which comes down to different interpretations of the theme "Survive The Night".
Thank you so much! It really means a lot to me to have people take the time to play something I made, especially one of my first.
Also, btw, the way I implemented the high score and leaderboard, you don't have to post right when you get the score. If you wanted to, you could load up the game, and submit your 96 score right now.
It will be an easy port to mobile so I'll definitely do that.
I really love the atmosphere you built with this.
My favorite feature is the blinking element. I've never seen that implemented in a horror game, but it adds so much suspense, feeling like anything could pop out once the eyes open back up. Taking away the eyesight periodically like that, even just for a few seconds, adds so much to the experience.
Amazing job with this!