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Otto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2917 | 2.714 | 2.714 |
Creativity | #3096 | 3.048 | 3.048 |
Overall | #3107 | 2.873 | 2.873 |
Presentation | #3132 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the ball instead of the paddles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting idea! I wish there was a bit more feedback because when I first played it felt like I had no influence over the ball at all. A speed indicator, speedlines/particle effects on the ball, and maybe some sound effects like a rocket thrust or car engine that's pitch/volume depends on how fast you are, would all help make the player feel more in control. Good job!
Thanks Ethan!
such a fascinating play on the human instinct of gotta go fast lol. another game on the jam that I think would play really well on mobile.
Yes, absolutely. The mobile responsive is a must.
a speed indicator would be very helpful
Thanks for the feedback!
Nice! I liked this. It did seem like the ball's trajectory changed when I accelerated or decelerated, but the concept was cool I found myself trying to for new high scores. The best score I got in about 10 minutes was about 5. Nice job!
Thanks man! The trajectory thing you said is because only the horizontal velocity changes and sometimes that make the trajectory curves.