idea and art were very cool, but it seems to bug at the nunchuck phase, clips through the floor on the attack. I'm not sure the attacks were doing anything too. but I liked the concept.
the difficulty ramp is very steep, considering the size of the room, but that is expected in a game jam. with the time to develop bigger maps and a few extra mechanics like power ups, this has a lot of potential to be a "vampire survivors"-like game. I'd play it a lot!
loved the gameplay, but I concur that the one shot kills were annoying. perhaps having some limited control of the "fleet" - tracking the mouse with lag?