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A jam submission

Heroes 4 HireView game page

Submitted by Crazium (@Craziumo) — 8 minutes, 3 seconds before the deadline
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Heroes 4 Hire's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#8033.7063.706
Creativity#8483.8243.824
Presentation#9653.8243.824
Enjoyment#9843.4713.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I created a tower defense game where you play the role of the shop keeper crafting and providing the weapons to the Heroes as they defend your shop from oncoming enemies.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Very cool idea and I really liked experimenting to see what combination of weapon I could make. The heroes seem to just do their own thing at the edge of the arena, but I found they still took care of business. Could be cool for different weapons to have different properties so you can equip your troops with different builds, or maybe crafting armours that let them move faster. Looking forward to seeing where you go from here!

Hats off to the developers! This game is outstanding  and a lot of fun. Also, feel free to check out my game it's different, but I think you might like it  :)

Submitted

Impressive polish on the visuals and music ! I agree with other comments that the heroes kinda… ignore us, which makes it feel like we have to take the hits. But apart from that I had fun ! I liked frantically running around, collecting stuff to craft swords :D

Submitted

Nice game, I like it! But sometimes hero acts wierd. Anyway, thank you!

Submitted(+1)

like the idea of supporting npc heroes to fight some mobbs.
the heroes could be some smarter in finding their enemies.

but all in all an nice game :)

Developer

ha ha, yeah for some reason the AI seems to be worse in the build than in editor... not exactly sure what happened during the build to do that. Thanks for the nice comment! :)