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Trapmaster Lele's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1948 | 3.083 | 4.111 |
Overall | #2819 | 2.972 | 3.963 |
Creativity | #3194 | 3.000 | 4.000 |
Presentation | #3217 | 2.833 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being an adventurer who explores a dungeon, you play the traps
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really enjoy it! It's so funny to figure out the buttons while adventurers are passing. Although the trap should be activated precisely, I can still feel the strategy there, you need to figure out the most effective trap and use it, rather than taking care of every trap. Very good game!
Excellent little game - definitely a few areas to improve such as balance, but love it.
This is so cool! I agree with some of the others the QOL could use a little bit of work and the window blocked some of the letters at the top. If this had some procedural systems going it's really cool. Like a manual tower defense game.
Great Concept and Execution!
Really enjoyed this one!
This is a really nice concept and fun to play. There were a couple of small QoL things that I would have changed, but overall excellent work.