Well, there's nothing stopping you from using the death count as a score.
Chelan
Creator of
Recent community posts
This is an excellent game. The art is clean and complete, and the gameplay is fun and has replay value. My only addition would be a little bit more explanation of the controls within the game itself. My first run, I started the game and then had to exit out of fullscreen to check how to do stuff, while the timer was still going.
This is a really, really good game. The concept is interesting, but the execution just knocks it out of the park. Does not feel like it was made in 48 hours at all. My only complaints are that the controls seem designed for a race of 3-armed beings, and that the robbers and staff members probably should not overlap as much as they do. Otherwise, excellent work.
Your implementation isn't terrible, but you should spend more time thinking over your gameplay idea before you start developing. For example, you could include custom orders and time limits to introduce a little challenge into how you prioritize acquiring and forging the various gems. Or there could be minigames to represent the journey of the adventurers or process of the blacksmith. Perhaps different adventurers could be hired, at different prices, but whom would produce results in a shorter time or with more reliability. Currently you have a framework, but there is neither skill nor strategy in the gameplay.
I LOVE this game. The artstyle is excellent and the music goes really well with it. I played it all the way to the end, and I'd try playing it again to get a lower hit count if I wasn't trying to go through as many games as possible. My only critique is that the abilities of the player feel a little bit slow sometimes--I personally would have made dodges and shots recharge much faster--but that's a really minor issue.
This is an okay game, but I just don't think the concept cuts it for enjoyable gameplay. User input can be represented by a single bit. If there were more variety in the platforms, or if the character could be controlled in more than one way, or if the game was more visually interesting, it might draw me in to play for longer.
This is a decent game. It's fun, I like that you thought to add multiple skins, and the music goes quite nicely with the aesthetic of drifting through clouds and beans.
However, I'm surprised you didn't see in playtesting that sitting through a long, unskippable narration sequence every time you restart would be maddening.
This is a solid concept and has very good assets. Automatic 5 star for audio and graphics.
Although it's possible I'm simply bad at rhythm games, I will note that some of leaves didn't seem to really match the beat of the song. I had to try and time the leaves, not the music, because if I went with the music I would die.
Simple concept well executed. Good selection of levels. Good assets.
Possible improvements:
- Some of the earlier levels could stand to be harder.
- This might possibly defeat the point of the puzzle, but I think it might be kind of cool if you could see a little ghost of where your character would go if you launched in a given direction.
Very good implementation of theme and special object. Art is wonderful and the music is fitting. Game feels complete and well executed. You have a future in game dev.
Possible improvements:
- You could give the player a little more control by allowing them to slightly alter their falling speed.
- Many of the beans are uncollectable due to them spawning right over obstacles. Beans should spawn in a pattern that allows them all to be collected.
- The cut to the game over screen is abrupt, but this is a really minor complaint.