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A jam submission

PocketFactory_GMTK2024View game page

Extract and smelt resources, turn them into profits, and expand by unlocking new tiles.
Submitted by Rhewid — 4 hours, 47 minutes before the deadline
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PocketFactory_GMTK2024's itch.io page

Results

CriteriaRankScore*Raw Score
Style#34822.9013.273
Creativity#37582.9013.273
Overall#40492.7133.061
Enjoyment#46492.3372.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Extract and smelt ore to build and expand your factory. Connect machines with conveyor belts, sell goods for coins, and unlock new tiles to grow. Optimize your production and aim to unlock every tile for maximum efficiency.

Development Time

48 hours

(Optional) Please credit all assets you've used
Ive made all assets by myself in the timeframe using Aseprite for graphics, BXFR for sounds. Coded in Gamemaker 2

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Comments

Submitted(+1)

This is really neat! I ran into an issue where I somehow crashed the game by clicking on the smelter. I'm a huge fan of Satisfactory, and this manages to capture a bit of the logistics puzzle, albeit on a small scale. As another commenter said, more incentive to use conveyers would be good, but personally I like the look so chose to use them anyway even when I didn't NEED to.

Submitted(+1)

Awesome game, could see it being great with more time put into it.

a nice addition would be to allow holding down mouse button to buy tiles instead of having to click each one.

Submitted(+1)

Really enjoyable! I did notice that I could build on tiles I hadn't bought yet but it was still fun. Thanks for making it

Submitted(+1)

Great game, loved the visual of the map becoming progressively more unlocked, it was really satisfying to make happen, and kept me hooked for a lot longer than I thought it would!

Submitted(+1)

Very cool factory mechanics, but it's a shame that all the player is encouraged to to is put sellers next to miners.  Was able to beat the whole game without using a single conveyor belt.  You might be able to fix this by making certain things cost certain resources, instead of making everything cost coins.

Submitted(+1)

Coins, I hear all the coins - 10/10