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A jam submission

Solar SpecimenView game page

Submitted by saucespacer, Buzzy — 1 hour, 28 minutes before the deadline
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Solar Specimen's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#70371.5282.333
Style#70501.4182.167
Enjoyment#71111.3092.000
Overall#71421.4182.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Currently it doesn't fit the theme because it is unfinished. It was intended to scale time when flying around planets and the planets have different creature eras, plus you were intended to have a device to scale creatures and yourself, so you can collect more specimen.

Development Time

96 hours

(Optional) Please credit all assets you've used
Font: Liberation Sans By Red Hat (see https://www.dafont.com/de/liberation-sans.font?l%5B%5D=10 )

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Comments

Submitted

This reminds me of the retro space games I would play. Pretty fun. Hard to see scaling but there is so much packed in great job!

(+1)

The spaceship controls feels nice even if it's unfinished. If it's intended to be a fully 3d game and not top-down only i would suggest using mouse movement to rotate the spaceship, so one can view all sides of a planet. 

Developer (1 edit)

Agreed!

I'll let you in on a secret: What you suggest is exactly what I was trying to do, but 3D math under time pressure didn't really work out for me, so I made an executive decision and went top down instead, not because I thought it was a good idea, but because that was doable. I just wish I made that decision much earlier, then maybe there would have been actual gameplay.

Lesson learned: Don't do 3D in a game jam if you haven't ever done it before. It should have been a 2D game from the beginning.

Submitted(+1)

As Time Goes By was a surprise lol. I appreciate the effort in not using a premade game engine

Developer

Huh, I .. didn't know that this was a well known song from Casablanca. Well, that was not my department, that was Buzzy :)

> I appreciate the effort in not using a premade game engine

Thanks! I mean, I did use Raylib, so it's not entirely from scratch, but it was still a bit of a struggle. I should just have gone 2d and not bother with 3d.

Great concept here. I could really see this going somewhere, maybe like a 4D version of battleship. where sending out ships to planets and firing missiles at where you think your opponents base is when landing on a planet. Just saw the grid and thought of something like that. Great work here. keep it up 

Submitted

Cool concept!