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Interesting Concept, enjoyed playing the game, but most of mechanics feels like they useless. For example upgrade system. I mean, yes, you can upgrade your stamina, health and power, but I didn't feel this upgrades at all. I think it would be better to on adding content and interesting situations instead this system.

Also, all guns feel the same way. It would be nice if there was difference between them, like for example some guns show two projectiles with different angle. That would make picking up new gun a viable option, cause now you either fuse guns, if you have enough stamina to use it after, or leave new gun and never come back.

Hey, thanks for the feedback man! Indeed, you're right. This game needed more time in the oven before it can be released but hey, we were a little over confident with the 2 additional days to work on it.
The leveling system wasn't balanced enough to feel a real difference. In Elden Ring the jumps aren't that obvious either but it's a game that you play for hours but this game is probably like a few minutes of gameplay before you move on, so that's indeed time that could have been used for something else.
For the guns actually we had plans to have different powers, like:
- Poison bullets for damage over time
- Freeze bullets to slow down your opponent
- Bleed bullet for damage over time
This kind of stuff. But we were only able to prepare the basics of the system. Even in the environment, we had plans for other hazards, like poison swamps for example xD.
Next time, we'll go for something less ambitious tho.