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Scalable Cat (GTMK Game Jam 2024 Entry) (Unfinished, because of course it is)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4304 | 2.733 | 2.733 |
Overall | #4739 | 2.489 | 2.489 |
Style | #4759 | 2.467 | 2.467 |
Enjoyment | #4914 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The cat scales, the mouse also scales, also every visual asset is svg which scales
Development Time
48 hours
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Comments
Even though you didn't manage to finish it, I think it has some potential.
Are you going to try and keep working on it to see what you can do with it?
Maybe?
Since I basically spent a whole day couldn't figure out a state machine, I'd like to try how long does it take to finish it if I do proper planning ahead of time.
I already have tons of "would be cool to do" projects lining up though, so no promise on anything.
really cute game! though the energy system is a little unclear...
also maybe add a limit on size? I can survive for a long while with extremely massive cat
The problem was the energy drains at exact same speed, they only differs on refill (based on your scale: eaten creature scale)
I'd think the size limit shouldn't be artificial but a nature conclusion, thanks for point out the issue though
What you got done so far looks cute! Hope your next jam goes well!
thank you!!
The cats are so cute, I love them!
The concept good, I was looking forward to a roving army of cats after reading the description. Didn't quite get an army, but 10 or so of them was cute as it were.
You say it's unfinished but I was able to get through a few rats and spawn some cats, looks like you were very close. Maybe with a few more hours it would have been ship shape.
Thanks for your compliment, but to be clear, it's not "not finished" because it's too far from functional, but because it's far from "the intended experience" we were so hyped about
Making a complex system is one thing, balance it so it doesn't break in 1 minute would be another challenge...
Ah I see, yeah that makes sense.
Best of luck with the next jam, I'm sure the experience from this will help realize your future ideas!
How did you do that tail effect. It's super cool!
It's by my partner who specialised in shading and generative art, made with Line2D and mathematically manipulate the points
'''
func _process(delta):
for i in len(points):
var away:float = i*12.0
var wave:float = sin(-time_accum*10.0+i*0.5)*pow(1.0-abs(i-3.5)/3.5,.5)*8.0
set_point_position(i,Vector2(away, wave).rotated(remap(cat.fullness, 0, 1, 0.35, -0.5)))
var current_i_position: Vector2 = get_point_position(i)
set_point_position(i, Vector2(current_i_position.x * sign(current_i_position.x) * (int(is_facing_right) - 0.5) * 2, current_i_position.y))
time_accum+=delta
if time_accum > 2*PI: time_accum -= 2*PI
'''Full project source code is in open for download
Also the cat's tail was suppose to indicate how hungry they are but it never worked
Quite a funny one, I liked skalling cats)
big
cat
great conceptdoes work on mobile
woah really? thats unexpected. thanks for playing!