Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

aadenboy

61
Posts
4
Followers
1
Following
A member registered Mar 06, 2021 · View creator page →

Creator of

Recent community posts

tbh I didn't know how I was going to represent merged objects and in the end making them morph like that was the easiest to implement while also giving enough info about what the hell it is

betsy jumpscare

(1 edit)

hahahaha loved the troll logic in this (and that ending as well!)

LMAO YOU MADMAN

HOLY CRAP THAT WAS INTENSE
I loved this!! it was surprisingly fun and intuitive! though I do wish scrolling between scales could be done faster

got a score of 4550

lmao this is amazing

macOS on chrome by clicking
didn't know you could enter a level by pressing enter, that seems to work

(1 edit)

this game needs captions IMMEDIATELY it would be so hilarious

I'm a bit confused... is there only one fake or multiple? I can't mark another as fake after I did so for one

this was surprisingly fun to play after figuring it out!
reminds me of balatro (your game has convinced me to maybe play it)

you can scale into the negatives

(1 edit)

I only get momentum half of the time...

(1 edit)

reminds me of cell machine

nice game! couldn't beat level three though

the sister always wins...

the idea was that merging the objects would be scaling the functionality — the game was built to scale with more features
not really sure how to explain it properly...

(1 edit)

this is addicting
also a custom engine?! that's really cool!!

elevation is a bit hard to see though

hahahaha loved this all the way to the end, would absolutely enjoy this as a full game!


(by the way you can beat the sacrifice level without sacrifice >:D)

(1 edit)

really cute game! though the energy system is a little unclear...

also maybe add a limit on size? I can survive for a long while with extremely massive cat

only a little bit big


beautiful game!

below the main set of shapes at the top (story progression) there's another set of shapes below that show how much of what you need, so if there were four circles, you'd move the character towards four of the white circles, then let go

the dwarf is eating a sandwich

bahaha this was amazing :D

I can't seem to enter level 5... cool game though!

there's different ways of implementing undoing, some more simpler than others, but the main ones are:

  • storing a copy of the level every time a move is made
    • easiest to implement but can be very memory intensive depending on complexity and how many moves overall
  • keeping track of the deltas/changes (or having the inverse of a specific action)
    • harder to implement and manage but uses less memory and may be faster

really depends on what you want to do and what's happening in the puzzle (like with complexity)
for your game the former would work best

it's PERFECT!


(1 edit)

I'm confused with how a game over works... I game over'd to losing all my balls but I also game over'd to running out of time? what do I do?

(1 edit)

sokobans are the best, loved solving this!
 do wish there was undoing though...

you should try out my sokoban Abstrate

your game only supports windows

rotating is just visual, not really needed for any of the levels
sorry if I implied you needed it

oh god this is too much for my brain

reminds me of paquerette down the bunburrows

(also nice to see another löve user!)

he's just a silly guy !!! don't hurt him........

holy moly this is amazing

I was NOT expecting that switch-up

I hope your code doesn't actually look like that

you do not need to give all of the functions their own function......



function main() {
    balls.add(1);

    window.minimize();

    window.maximize();

    game.start();


    return 1;

}

interesting!

...where's the game

(1 edit)

all of the functionality two objects have are merged when combining

some examples:

  • Box - pushable, solid, needs to be on a goal
  • Key - pushable, solid, opens locks (spending itself)
  • Box + Key - pushable, solid, opens locks (spending itself), needs to be on a goal
    • goals will consider this new object a box
  • Player - controllable, solid
  • Water - removes anything that moves onto it (spending itself)
  • Player + Water - controllable, solid, removes anything that moves onto it (spending itself)
  • Lock - solid, must be cleared from the level
  • Goal - needs a box on top of itself
  • Lock + Goal - solid, needs a box on top of itself, must be cleared from the level
    • can't push boxes onto it though... it's solid
    • also merging a box with a goal won't count as putting a box onto it

I could've (and should've) demonstrated the rules better, but it was midnight when I could finally begin making them so I just wanted to get it done with and sleep...

oh

it crashed my browser

74 METERS!!!