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Pick On Someone Your Own Size's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1883 | 3.471 | 3.471 |
Style | #2059 | 3.412 | 3.412 |
Overall | #2340 | 3.216 | 3.216 |
Enjoyment | #3327 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a hero that can change their scale from small to big to fight the evil robots.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
I think the name is very creative and the first transformation surprised me when growing larger than the town. I can see what you're going for but right now defending the generators doesn't feel like it's worth the effort when there aren't any breaks from the robots. The dominant strat seems to be only attacking the mother ship and ignoring everything else which feels antithical to the core you're going for(i.e balancing two fights at different scales).
This is a nice concept and I can see where this was going! In the end you gave us extra generators huh? I appreciate that.
the balance is weird but you can only experiment with the balance of a game so much in the time you got, very creative and cool ideas though, having to manage 2 different battles and the strategy around where you allocate your time has a lot of potential
Challenging, But still fun with an using the two different environments to switch between
Pretty challenging, I wasn't able to win but I like the idea of battling at multiple scales, cool game
I like the general idea of fighting on two levels
The difficulty curve is bit weird though, you can mostly ignore everything and bumrush the mothership. Similarly, there doesn’t seem to be much reason to protect more than 1 generator?
Thanks for playing! I completely agree about the balance. I was strained for time towards the end so I erred on making it too easy rather than too hard.
The generators do just kind of act like extra lives right now. I had some grandiose ideas for them at the start of the jam, but quickly ran out of time to implement that haha.