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A jam submission

melogioView game page

[GMTK24] Zach-like music production game where you connect components to play melodies.
Submitted by ollie_d (@ollie_damico) — 2 hours, 56 minutes before the deadline
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melogio's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2444.1764.176
Overall#9733.6673.667
Enjoyment#10893.5003.500
Style#23043.3243.324

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A music puzzle game where components are scaled up in order to play scales... and other melodies

Development Time

96 hours

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted(+1)

Interesting theme, but I think the learning curve is too hard. I couldn't get past the 2nd level, as I wasn't quite sure what to do. Also it took me a really long time to understand what you mean by the instructions to get past the first level (particularly with the diamond node thing).

Developer(+1)

Thank you for the honest feedback -- I agree that the learning curve is a bit too steep. I could have telegraphed what each of the nodes in the diamond did more clearly, and will do so in future builds.

Submitted

That and also just the fact that I didn’t even know where the diamond I needed to interact with to begin with and it took me some time to figure it out lol.

Submitted(+1)

Let me preface this by saying: you picked (IMO) the hardest interpretation of "scale" (music related) and made a nice game about it, congrats!

It is pretty clear and satisfying making the notes match, but I feel that there are too many pieces to juggle though? I feel that I ended up mostly trying to match the corners of the purple diamond.

Either way, great job!

Developer

Thank you for the feedback -- I wholeheartedly agree. The problem is that I had a concept for the game where the rotators (purple squares) modulated a lot more than just the pitch of the emitters, but acted as a general logic-controlled, gating unit. Unfortunately a lot of those mechanisms didn't come to fruition during the jam, but I'll certainly be building off this concept into a full game and will take these experiences into account.

Developer(+1)

To other jammers -- thank you in advance for your comments, I read all of them. However, I'll be slightly delayed as I'm traveling tomorrow. Congratulations on  submitting and getting through this insane 96 hour grind.

Viewing comments 3 to 1 of 23 · Previous page · First page