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Built To Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6191 | 1.818 | 2.571 |
Creativity | #6611 | 1.818 | 2.571 |
Overall | #6996 | 1.549 | 2.190 |
Style | #7352 | 1.010 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game fits the theme in a narrative-like way. "Built to Scale" was interpreted by me as climbing and scaling, so I built the game around that. The character that the player interacts as is a robot "built to scale" anything, and it attempts to climb an infinite tower built to be scaled.
Development Time
96 hours
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Comments
i would use transform.Translate instead of Rigidbody.AddForce. The two things that i hate was that the greens on the far sides of the screen were an optical illusion where when I shouldn't have grabbed them i grabbed them, but when i should have grabbed it i didn't. Sometimes the greens were just too far apart.
I had fun with this one! However, I think having more of an art style would go a long way in making this game really stand out.