goofy and cute art style and straightforward gameplay!
Nice job
Criteria | Rank | Score* | Raw Score |
Enjoyment | #276 | 3.929 | 4.077 |
Overall | #506 | 3.879 | 4.026 |
Style | #888 | 3.929 | 4.077 |
Creativity | #1003 | 3.780 | 3.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The only way to build is up. The screen also zooms out as you build, making smaller tasks difficult. Enemies grow larger as the game progresses.
Development Time
Very nicely done, loved the art style and sound effects! Simple to pick up and play, and it was fun to experiment with different unit combinations.
Very nice entry, well done. Zooming out giving space for larger enemies fits perfectly to the theme.
The automatic aiming to hit the enemies is also very well implemented, and releases the player from the emotionally heavy task to kill.
Really loved the art style that looked like notebook paper. The concept was well-thought out and implemented perfectly. For once I finally beat a game jam game! Great job!
I loved this game! I haven't given many games 5/5 on all categories but this one definitely deserves it. It's simple but interesting and deep. I also respect the art style immensely as I've also done a game with a hand-drawn-colored-pencil look at it was a lot of work. Great job!
My only feedback might be that the health bar looks out of place as the only UI that isn't hand drawn.
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