I didn't find any promblems. I'm just wondering how you would implement enemies into the game or would a full size version of this just be platforming?
MendleTheAplex
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i would use transform.Translate instead of Rigidbody.AddForce. The two things that i hate was that the greens on the far sides of the screen were an optical illusion where when I shouldn't have grabbed them i grabbed them, but when i should have grabbed it i didn't. Sometimes the greens were just too far apart.