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Nearest Neighbor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Creativity | #71 | 4.414 | 4.414 |
Overall | #87 | 4.218 | 4.218 |
Enjoyment | #178 | 4.034 | 4.034 |
Style | #428 | 4.207 | 4.207 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to scale down paintings and images to satisfy the minuscule alien invaders!
Development Time
48 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Really stupid (compliment)
loved playing it, and trying to replicate these detailed drawings with such a limitation.
Thank you!
Hey, just saw your game on the Top 20 video! I had a very similar idea to you, so I figured I'd drop a comment. In mine you forge (aka draw) scaled down pixel art weapons for customers of different sizes, so the "gameplay" is very similar. Though you managed to make it far more complete and charming. So kudos to you. Great job!
Thanks so much! We were thrilled to be in the top 100, let alone YouTube famous (lol).
I'll check out your game shortly!
I was surprised how similar your game idea was to my own. But much better execution! How did you make a performance evaluation?
Thanks so much, we were very happy with our submission this year! I thought I had played a lot of games this year but somehow I missed all of them which shared the idea of scaling images, I'll check yours out shortly!
For scoring, we made an "official" 16x16 version of each artwork, trying to be as accurate as possible to the source while using as simple a color palette as we could (this took a while, especially finding art and images that could be scaled down well).
Stars are earned by on a composite score comprised of 3 tests:
1. Exact pixel to pixel matching. (If you have the correct colored pixel in the right place)
2. Amount of pixels of each color in the entire image compared to the target image. (# of red pixels in your image compared to # of red pixels in the target for example)
3. Basically the same as number 2, but we do it over 4x4 pixel chunks. (Each chunk is pass/fail, you either have most of the needed colors for the region or you don't)
These three scores are combined and averaged, then scaled to be from 1-5 stars. And we graded on a curve so 5 stars was possible without exactly recreating the official image.
So for full marks you need the right color balance for the whole image, have those colors in generally the right areas of the canvas, and then the exact pixel-to-pixel matching test scores how well you did at making the right shapes in the right areas. Its not a perfect system, but it seems to work well enough!
I'm definitely going to steal some ideas from your game. Having the canvas be in a seperate location from the original painting was a lot better than what I tried to do with a transparent image. Your background art is simply better. Having a performance rating and an obvious way to compare the pixel art to the original painting really helps. It is cool, because most of the paintings are still easily recognisable, even when pixelized.
Feel free! I am blessed to have an amazing artist as a friend, could not do it without him. If you want to chat feel free to add me on discord (username: bioluminescent_schlong)
Yeah, the performance rating was something we knew we wanted, but it took a bit of thinking to come up with a way so you wouldn't get graded too harshly.
Also, I played your game and left a comment over there. Great job though, really cool idea!