Seems good to me!
Note: the black is 'still there' because that's the dark mode background of my image viewer.
ngreend
Creator of
Recent community posts
For anyone else wondering what an Opacity Swizzler does, it seems to fully remove the color black from images, and it de-saturates all other colors if present.
e.g.
Black + white image => transparent + white image.
Colored image => greyscale image, blacks replaced with transparency.
Neat tool, I can see it being useful for gamedev related things like image masks.
Runs on linux (arch btw) using wine 9-20.
If you're asking about the rating system, stars are earned by on a composite score comprised of 3 tests:
1. Exact pixel to pixel matching. (If you have the correct colored pixel in the right place)
2. Amount of pixels of each color in the entire image compared to the target image. (# of red pixels in your image compared to # of red pixels in the target for example)
3. Basically the same as number 2, but we do it over 4x4 pixel chunks. (Each chunk is pass/fail, you either have most of the needed colors for the region or you don't)
These three scores are combined and averaged, then scaled to be from 1-5 stars. And we graded on a curve so 5 stars was possible without exactly recreating the official image. So for full marks you need the right color balance for the whole image, have those colors in generally the right areas of the canvas, and then the exact pixel-to-pixel matching test scores how well you did at making the right shapes in the right areas. Its not a perfect system, but it seems to work well enough!
Feel free! I am blessed to have an amazing artist as a friend, could not do it without him. If you want to chat feel free to add me on discord (username: bioluminescent_schlong)
Yeah, the performance rating was something we knew we wanted, but it took a bit of thinking to come up with a way so you wouldn't get graded too harshly.
Also, I played your game and left a comment over there. Great job though, really cool idea!
Thanks so much, we were very happy with our submission this year! I thought I had played a lot of games this year but somehow I missed all of them which shared the idea of scaling images, I'll check yours out shortly!
For scoring, we made an "official" 16x16 version of each artwork, trying to be as accurate as possible to the source while using as simple a color palette as we could (this took a while, especially finding art and images that could be scaled down well).
Stars are earned by on a composite score comprised of 3 tests:
1. Exact pixel to pixel matching. (If you have the correct colored pixel in the right place)
2. Amount of pixels of each color in the entire image compared to the target image. (# of red pixels in your image compared to # of red pixels in the target for example)
3. Basically the same as number 2, but we do it over 4x4 pixel chunks. (Each chunk is pass/fail, you either have most of the needed colors for the region or you don't)
These three scores are combined and averaged, then scaled to be from 1-5 stars. And we graded on a curve so 5 stars was possible without exactly recreating the official image.
So for full marks you need the right color balance for the whole image, have those colors in generally the right areas of the canvas, and then the exact pixel-to-pixel matching test scores how well you did at making the right shapes in the right areas. Its not a perfect system, but it seems to work well enough!
Solid game for your first jam! It took me a while on the last hole to figure out you could click the flag. The off-the-wall shot was a little tricky too, but it was a neat maneuver. Like other people said, I wish it was a little easier to click the grass, and also I think a click+drag to move a hill and roll the ball along could be interesting? I think then you could add both jump shots and some fine-motor control navigation areas (wall climbing?). Good job!
It is a bit dark, but not unplayable. Changing your size mid-air was an interesting mechanic, I think there are some other cool mechanics that you'd eventually come with as well involving scaling-while-doing some action (maybe if you picked up objects, they would change size with you?). Neat ideas, good job!