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ngreend

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A member registered Dec 13, 2021 · View creator page →

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No worries, thanks!

There should have been music... Perhaps the browser tab was muted? 

Music is working on firefox + chrome for me, are you using a different browser? 

Yeah, in hindsight I'm not sure how we forgot a full screen toggle.  Sorry!

Chess theme for the unit types was neat!

Score: 93

The different sizes requiring more hits to bring down was very cool. If you didn't have time to deal with a big ship or there were lots of little ships to deal with you could just tag them once and deal with them later, very neat idea.

Good job!

I got you fam.

I really enjoyed the platforming levels, it was challenging but didn't feel unfair. Nice job :P

Thanks, the sounds are always fun to work on. And I couldn't agree more, he outdid himself on the walking animations :D

Thanks so much!

Very neat idea, good job!

That's a good point. The only real difference between the three was that the slime has the smallest hitbox, and skeleton the largest.

We should have considered mechanical differences to the units though. Maybe the slime could be able to take a few hits, or the goblin could be much faster for example. Oh well, next time!

Thanks for the comment!

Nice idea, very cute :P

This is amazing, I love it. I was not expecting much from the screenshots, but you delivered! It's surprisingly fun and a bit tricky. Forward/backward mouse movements aren't terribly common in games so it's not a game that most people are going to pick up and be amazing at.

Well done / 10!

Neat idea, chucking fruit is pretty fun. 

My only complaint is I'm not sure what the bar over the ninja means. It seemed like it was a cooldown for the ninja's attack, but later he attacked during that window so I haven't the foggiest.

Looks and sounds very nice.

You did a good job making the charging bats stand out from the normal ones, it was very evident they were up to something!

What are you using for a word list? I made my own wordle in g'dot (https://ngreend.itch.io/termdle ) and ended up cobbling together several lists I found that turned out alright, but not perfect.

Thanks!

We wrote all the events in the last couple hours of consciousness with absolutely no regard for balance, so we agree wholeheartedly :)

Very cool idea! Unique take on the theme, and a very challenging game!

Cool idea using card decks for primary/ secondary attack.

Visuals are stunning!

Really cute idea!

I never knew exactly what was going on (the key on the left WAS helpful though), but it was very fun!

Same issue as circleseverywhere below me on level 2. Besides that it was a fun and neat take on the theme.

Cool idea. The mouse sensitivity was an unfortunate detractor to the experience but it was enjoyable.

Very clever idea! It took a second to figure out when to use each knife but eventually figured it out. Well done!

Pretty fun, I like how each roll (at least 4-6) was a special attack, added a really fun 'reward' for rolling high.

Cool concept, and pretty fun. Pacing could be improved but overall quite fun :P

Fun idea! Controls are slightly clunky but everything works. Would be nice if the crabs did damage back to the player but I assume that was on the roadmap already.

I really liked the die roll animation for how far you could move a turn :D

Fun idea! Controls are slightly clunky but everything works. Would be nice if the crabs did damage back to the player but I assume that was on the roadmap already.

I really liked the die roll animation for how far you could move a turn :D