Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

X, and why?View game page

Short puzzle solving platformer. Made for The GMTK Game Jam 2024.
Submitted by Brutal Raccoon — 1 day, 22 hours before the deadline
Add to collection

Play game

X, and why?'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#13953.3843.818
Creativity#24143.3043.727
Overall#25913.1433.545
Style#39592.7403.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player scales various blocks to solve puzzles.

Development Time

96 hours

(Optional) Please credit all assets you've used
All assets except music were made by me.
Music was made by MiZielek.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The levels were laid out nicely and I vibe to the music. Fun game liked it alot.

Submitted

I like the music, I had some difficult in the begining, but the game is fun

Submitted(+1)

Really cool game! The puzzles were really fun and interesting although I think starting off with the green and red levels before the blue introduction levels would have worked better as a difficulty curve.

Developer

Thought about giving player the blue block at level six, but ended with the starting idea anyway. Thank you for the feedback.

Submitted(+1)

Damn well made. To do this in 4 days by yourself is very impressive. I particularly love the little spinning animations the little guy does.

Submitted(+1)

Seems like a solid entry, but your character doesn't spawn in the right position.

Developer

If you mean level 12 where player spawn on "roof". It was done that way to show player where doors lead at start. Good to know that it was interpreted as a mistake. Thank you very much for feedback.

Submitted (1 edit) (+1)

Well, the problem that I had happend seemingly on all of the levels. The player was spawned out of bounds outside of the actual level itself when the level loaded.  Maybe this is a problem just on my end though, it doesn't seem like anyone else has this issue.

Developer

Will look into that.