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Charlie

25
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A member registered Jul 23, 2021 · View creator page →

Creator of

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With regards to the "Next Up", do you mean for what blocks you can place or what the next area is going to be? I can only imagine you mean the former, in which case we already have that in the top left corner but maybe you weren't in full-screen :) As for the blocks sticking out of the wall, we really want(ed) to do something like that but since the game is technically just a 2d image projected onto a 3d cylinder, we can't really add depth to the play area. We might look into this for an update but glad you enjoyed it nonetheless :)

Really fun game! On one of my runs I randomly got 'stuck' at the end of a round. I passed the requirement and bought something at the shop but when the shop closed it didn't start a new round and I was just stuck looking at the map.

Woah, this game is so cool! It took me a bit before I understood all the rules but it's such an interesting idea and really scratches that same itch as balatro. Definitely the submission I've enjoyed most so far, well done!

Fun idea for an escape-room type of game. I wasn't able to figure out how to open the exit but figuring out the sequence in which to do all the other things was fun.

Woah, I really like this idea of using shrinking powers to perform heists! Felt like I was Ant-man, crawling in and messing with all the wires. Too bad some of the puzzles didn't work but a more polished and fleshed out version of this would be really cool!

Cool idea for a game, it reminded me a lot of bad piggies and hill climb racing! I would've just liked the ability to remove blocks in the build mode instead of having to restart all over again. Also, adding more than 2 wheels doesn't seem to work as intended? The third wheel kept turning the wrong way.

I like the design of the fat vampire but I'm a bit confused about the gameplay. You can suck enemy blood from an infinite distance? Also, I didn't understand how to get past the beginning because the left side is to tall to jump and the right side has a bottomless pit. Nice concept though!

Glad you enjoyed it! We've already swapped out the main menu instructions for an in-game tutorial the first time you play as well as quite a few balance changes. We'll be releasing it as soon as the jam's judging period is over so be sure to check back then! :)

Ooh yeah okay that makes sense. I didn't realise that saving intermediates would allow you to cheese like that. Yea it was mostly that at the start I had trouble setting up a factory for factories as it required 3 factories (iron, computer chips and one to make the factories) but you only start with 2 factories.

Note: While typing this I opened the game back up and saw that you start with 4 factories. I have no idea how I ended up in a situation where I only had 2 but I guess starting with 4 makes my complaint irrelevant haha.

Haha yeah this isn't the first time we've heard that. We have an update (that also includes a tutorial) already finished but have to wait till the judging period for the jam is over before we can upload it :)

Yeah, no problem. Really glad you enjoyed it! :)

Nice puzzle design. The character designs are pretty cute too. It was just a bit frustrating that you would bug through the blocks if you pushed them too quickly.

I like the vibe and visual style. Having to escape this maze-like building by solving puzzles is also cool. I just would've like a bit more variation in the maze layouts as they all feel very similar. Nonetheless, good job!

I like the idea of playing both the mech and the mouse and the art style is really cute.  I'm just sad the movement feels so slow.

Really cute art style and fun gameplay! I just had 2 small issues: 1. As far as I could tell you can't rotate pistons so I have to place factories further apart so that when placing pistons it doesn't randomly connect in the wrong direction. 2. When I change the type of a factory, its entire inventory is deleted. Aside from those minor problems I really enjoyed it.

Cool idea for an endless runner, would be interesting to see it expanded on. The camera makes it a bit hard to look ahead though and for some reason I just couldn't get the domino part to work, no matter which domino I scaled.

I like the art style and the idea of building your own pinball table is pretty cool. I was a bit confused about the scoring though and think it would've been more satisfying if you could get points based on how many bounces the ball gets.

Fun little game. I like the design of honk and the idea seems cool but  the punch card is a bit tedious to use if you can't see the table at the same time. Would be cool to see it polished and expanded on.

I enjoyed this game. I think there's a bug with the health because in one of my runs my health went below 0 and I didn't die but the ramp up in difficulty is nice and challenging

Fun game. The mechanics are pretty interesting although the player controls feel a bit weird sometimes

Funny idea although the controls are a bit clunky and at some point I couldn't pick up items any more.

Really cool game! The puzzles were really fun and interesting although I think starting off with the green and red levels before the blue introduction levels would have worked better as a difficulty curve.

The idea of scaling the ball to exploit funky physics is really cool. I really enjoyed the first few obstacles. I just wish there were more sections that required the ball to be big rather than just using the big mode to jump. Also, camera controls would be nice.

Cool game! I like how it encourages methodical thinking although it feels a bit cumbersome writing the program without being able to see the level at the same time.