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A jam submission

Caribbean ClimbView game page

Build to Scale the Lighthouse
Submitted by Drepple, Charlie (@_CheesyCharlie), Buse_cnc (@wtfbuse_dont) — 1 hour, 22 minutes before the deadline
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Caribbean Climb's itch.io page

Results

CriteriaRankScore*Raw Score
Style#704.5684.568
Overall#914.2114.211
Enjoyment#1494.0584.058
Creativity#4894.0074.007

Ranked from 139 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We've used a bit of a pun. You build to scale the wall of a lighthouse.

Development Time

48 hours

(Optional) Please credit all assets you've used
Fonts from Google Fonts: Fredoka, Comfortaa, Cabin Sketch

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Comments

Viewing comments 114 to 95 of 114 · Next page · Last page
Submitted

really good shark feeding simulator 10/10

Submitted

Off the charts. The water looks so good and the gameplay of getting around was so much fun!

Submitted

Honestly my fav game so far and I'm giving it perfect score! Dunno how you did it, but losing didn't feel bad at all, it was rather funny instead. Maybe it's thanks to the general vibe that was set by the art itself :D I also like how, despite it being a mechanically simple game, there's some level of skill expression to it too. Great job!

Submitted

Beautifully done, everything seems in place! The level design is also greatly done giving lot of space for the player to explore ways to progress. I would have the movement and jumping a little thing. I would try making some soft launch as a mobile or web game with ads.

Submitted

Love your game, gave it all 15 stars. Very fine graphics and animations. Great work!

Submitted

Nice game 

Also really appreciate if you check my game

Submitted

It's incredible how you guys managed to make this game in 48 hours. Pretty polished and fun with very arcade feel. Nice Job!

Submitted

Incredibly fun, incredibly cool game, super impressed this one was done in 48 hours. The only suggestions I have to make is that the blocks' textures could go out slightly further from the wall so you can tell more easily if something is to your left or right, and I think a Tetris-like "Next Up" list would also be nice, so you can plan ahead. Otherwise, no complaints, super fun game, super great arcadey platformer!

Developer(+1)

With regards to the "Next Up", do you mean for what blocks you can place or what the next area is going to be? I can only imagine you mean the former, in which case we already have that in the top left corner but maybe you weren't in full-screen :) As for the blocks sticking out of the wall, we really want(ed) to do something like that but since the game is technically just a 2d image projected onto a 3d cylinder, we can't really add depth to the play area. We might look into this for an update but glad you enjoyed it nonetheless :)

Submitted

I meant like a queue telling you what the next shape you're going to get added when the timer runs out is, so you can plan ahead a bit more. It's not super necessary, just a suggestion I think would be nice for certain situations 

And ah, makes sense! Still. Very cool regardless!

Submitted

Super addicting gameplay! It took me a little while to figure out that the gray bricks already on the lighthouse were platforms. I kept trying to place initial blocks with left click and it only worked occasionally, but I eventually realized that I only got blocks to place after climbing a certain amount (or waiting a while).

I really like the 2.5D wrapped aesthetic. I wonder if it would be possible to make the blocks slightly 3D (i.e. have them protrude slightly) so you can see them more clearly as they come around the bend of the lighthouse and more easily distinguish between what can be jumped on (e.g. plants) and what can’t (e.g. windows), but maybe that would detract from the aesthetic you have.

Super jaunty music too!

Submitted

I am really like the concept! Musics and art style is awesome

Submitted

A really polished game! I love the sprites and the use of water as a timer, that made it very frenetic. Runs really smoothly too and the Caribbean music was great. Slight note that there's a few different spellings of Caribbean going on 😅

Submitted

Wow this is such an adorable little game there! It took me a bit to visually tell that the grey bricks on the tower were actually climbable. But once that was out of the way, the rest was easy to pick up.  I can totally see this as some sort of mobile game in the app store. Very simple but very addicting game play. I love it! 

Submitted

Cool game, i like that you build as you go

Submitted

Oh this looks like a fun little time sink! Figuring out I could jump and then place a block directly under my feet definitely was a game change. Wrapping a 2D image around a tower is a clever aesthetic choice, I like it! Very nice job overall.

A really nice game with a creative idea. The art and visuals are also amazing.

Submitted

Great idea and nice graphics! I think it could've been a little more forgiving in the first minute, while the player is still getting used to things. As is, it's very hectic right away. Once I got the hang of it, it was a lot of fun!

This is such a cool concept I love it!

Submitted(+1)

Visually pretty, with catchy melody, and really fun fast paced platformer game

Submitted(+1)

I have no other words this is perfection.

Submitted(+1)

Spectacular use of space! Creativity was off the charts from the water acting as a timer to the implementation of the scaling feature. The block placement mechanic felt a bit hard to use at times but overall such an incredible job!

Viewing comments 114 to 95 of 114 · Next page · Last page