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Project Origin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5751 | 1.964 | 3.000 |
Style | #6036 | 1.964 | 3.000 |
Overall | #6091 | 2.000 | 3.056 |
Creativity | #6123 | 2.073 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The major gimmick this game was changing the scale of certain object to solve puzzles.
Development Time
96 hours
(Optional) Please credit all assets you've used
Unity 2022.3.22f1
Beepbox.com
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Comments
A fun, good looking game with a creative idea of the team.
Very fun, well made game with a great art style and quite a unique mechanic! I just had a couple of small issues. First, you should be using the physical key locations as inputs rather than the character the key represents. It's a pretty easy tweak to make in most engines and makes your game easier to play on keyboard layouts other than qwerty. The other issue I had was that the first level that introduces the main mechanic doesn't really explain anything and it's kinda hard to figure out what you're even supposed to do at first. Once I got the hang of it, it was fine, but a bit more of a tutorial would have been nice. Still an amazing game overall despite those issues. Keep up the good work!
Thank you for playing our game! All advice is greatly appreciated, and using physical key locations is definitely something we need to look into for the future. Also if we continue the game I definitely want to improve the tutorial. Some things are just not as intuitive in the game and need better instructions. Though I am interested, do you remember the farthest level you were able to get to? We never had any time to playtest the difficulty. Once again, thank you!