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Little Big Ball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6026 | 1.871 | 2.333 |
Style | #6255 | 1.871 | 2.333 |
Overall | #6559 | 1.811 | 2.259 |
Creativity | #6866 | 1.693 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Shoot the balls to change the size.
Development Time
48 hours
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Comments
Known Issues
I wasn't able to implement any of the ideas I had. The game loop was supposed to have the enemies trying to escape through narrow passages. The player was to prevent them from escaping by shooting them to increase the size preventing this.
Now the loop is basically keep shooting for higher scores and try to make it to the end of the path.
There is an exit at the end that you can go through for no designed reason.
If the player gets knocked around enough the player can be too "low" to connect with enemies. The best option unfortunately is to start over. (Backspace / Menu-Reset)
Unfortunately trying to get a proper Unity build took up half of the 20 hours development time
The Editor build was more stable and fluid and included several particle and VFX systems that don't appear in the released build
Some lighting and materials also didn't transfer over. The Player "Ship" is missing detail and lighting and looks very bland and doesn't blend well
This game was created with Dots which makes it impossible to do a Web Version and is the probable cause of the build issues
CONTROLS:
SHOOT: Left Mouse Click
A bit hard to play and I had some performance issues.
I have the feeling this one doesn't run very well in wine under linux :(
Great UI and sound effects. I think the game feel could use some tweaks.
Thanks,
Yeah for some reason I couldn't figure out the Unity Build was SLOWER than the editor and all the VFX didn't render. Much Juicier in the editor. Ugh