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Bumnuggets

45
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A member registered Jul 15, 2024 · View creator page →

Creator of

Recent community posts

Wow that's a pretty crazy bug! Thanks for reporting ;)

Nice chill game. I found that it's possible to complete the game without scaling the planets. Maybe you could add some obstacles, like asteroids or UFOs to make this more difficult.

Nice twist on a classic game! I'm glad I stopped winning at the easiest game of tetris ever and read the description!

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The game reminds me of my wife, who is also a goblin. This is some great representation!

Comment from wife when asked: "Gasp! I am wife!"

Really original idea. I love the story and art! Reminds me of Spongebob when he's out of water. I would recommend adding some "Coyote Time" (retaining the ability to jump for a few milliseconds after leaving a platform) since the constant speed changes make it hard to judge when to press jump.

I see you have an eye for detail, thanks! :D

Well-made game with good vibes, art and sound design! I think this was quite an ambitious idea. To fulfil the contract I had to make a ship with 3 wings, so more part options like struts would be good. I could see this becoming a really compelling full game where you have to platform around a space hulk to fix interesting parts within the time limit.

Thanks! :D

This game deserves way more ratings! The idea is really creative and made me smile when I figured it out. I've never been so nervous to jump in a platformer. Great work!

Thanks! Good job getting to space :D

Great idea! I would have preferred simpler controls and some indication of which level I had reached.

Thanks! Your honest feedback is very much appreciated! More comments along the same lines help tell us what issues are most important ;)

Very fun game! It's super impressive that you made all of these tight levels and the cute art and sound assets in the allotted time!

Nice work! The version with music is definitely more atmospheric. The vibe reminds me of the original XCom: UFO Defence. 

You went from no experience to having a level, a controllable character and some sort of movement speed mechanic in 48 hours?  That's a good effort! Now you can use this game as a base to build more mechanics and gain experience.

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I'm glad you liked it! Good point, we really need to add a tutorial level to explain things better.  The Q, W, E keys are for getting extra coins on the obstacles where the coins are in 2 places at once or the line of coins is too wide for the car to hit all of them. Example below:

Cute birb and great concept! The movement for the tiny bird was a little slippery, but apart from that it felt very tight.

Thanks! Yeah we need to do some tweaking to get the pacing tightened up. We originally just picked 2 mins per stage for the sake of making the music and gameplay match up.

I'm glad you enjoyed! Yeah, I think that contributes hugely to the big difficulty spike in the space stage. Maybe we need some kind of Luke Skywalker targeting computer to line things up. For now, we'll just have to use the force haha. Thanks for the feedback! 

Great game! Very smooth and satisfying to play. I found a minor bug where I picked up the key while touching the door and I had to walk out and back into the door hitbox to pass the level.

That's beautiful! I think that game idea would need more than 96 hours of dev time to do it justice, so maybe it would be better as a full release rather than a jam game. Thank you very much for sharing <3

Reminds me of Zelda Minish Cap. Very good vibes!

Did you make your own engine for this?  It's charming, a fun concept, and perfectly playable. That means you're already ahead of many other submissions. Thanks for sharing your work!

Thanks! We laughed a lot during development of the squishy car haha

Really creative way to make "Golf" fit the theme! It's 1:00am and I played every level instead of going to bed... I think that counts as 5 stars for enjoyment. The physics were a little crazy, but I relied on the jumping and infinite rolling after a while, so must be a feature rather than a bug. Keep up the good work!

Thanks for commenting on the art! Texturing that car took longer than I'd like to admit, and your kind words make me feel like it wasn't a waste of development time :D

Great game! I love that everything is original art with such a fun art style! Very polished and enjoyable.

I'm impressed with the intro and UI! Hero 10/10 good boy, very cute. Fun game, but I would appreciate a "congrats" popup for reaching the top of the mountain.

Glad you enjoyed it! We had some ideas for control schemes that we didn't get to test, but we hadn't thought of using WASD for movement and scaling with something else. Good idea! Thanks for the feedback! 

Glad you liked it! Thanks for playing :D

Great game! Very smooth, polished and interesting.

Thanks! Yeah, the difficulty curve is spicy haha!

Very relaxing game and fun concept! I found myself thinking, "Oh, that's why there's always some lower-tier loot in high-tier dungeon chests". I was fully immersed! 

Thanks! Haha, the pancake strategy is legit.  

Haha nice! That's exactly how the game is meant to be played! :D Thanks for being our first rating!

Super fun! 10/10

I like the concept and art style,  but the gameplay was quite confusing.

I love how the whole game window scales! Great idea!

Great UI and sound effects. I think the game feel could use some tweaks.

Good concept with the scales but very simple and short. I appreciated the secret ending. Cool game, fun game out of 10.