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A jam submission

Cross StitchedView game page

Fight your way out of the tapestry
Submitted by Panzerr, Auroxy, Krisys, Naomi Kotek (@BaronSquelette) — 21 hours, 58 minutes before the deadline
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Cross Stitched's itch.io page

Results

CriteriaRankScore*Raw Score
Style#16823.5634.444
Enjoyment#24493.0293.778
Overall#24703.1773.963
Creativity#36312.9403.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Scale your character abilities to make them better

Development Time

96 hours

(Optional) Please credit all assets you've used
Vampire Castle by Joel Steudler from Retro Games music pack
Compass Gold font by somepx : https://somepx.itch.io/humble-fonts-gold

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Comments

Submitted(+2)

Very unique idea from the art style to the upgrade system. Those damn chickens (?) and cuckoo clocks (its all pretty abstract?) could never understand the power of my steamrolling 300 projectile house.

Submitted

Very unique and wonderful visual style! I'm a bit at a lot as to what was happening after I select the upgrade, I think its supposed to be a base, which is the walking house? 

Submitted(+3)

So many things about this game are incredibly unique. First off the artstyle, it's so great, impressive use of minimalist palette and 'Game & Watch' style. Super impressive cross-stitch artwork.

The upgrade system is so interesting too, it took me one playthrough to fully understand what it was doing. But it's super interesting. You also thought of all the QoL that I was looking for, when ever I would ask myself "I wish I could remember what each powerup I had did" I would simply just mouse over and it would tell me. Or when I get an upgrade I would think "I wish I could see my upgrades before picking a new one", on my second playthrough I saw the little button at the top right that let me see my upgrade before picking.

My only issue was a intense performance drop around waves 12-15 - it was probably due to my multi projectile upgrade covering half of the screen, with increased fire speed.

Developer(+1)

Thank you for your post and your compliments! We're so glad you liked the game. Yeah the multiprojectile can get pretty intense on the performance, it's a known issue, idk if it will get fixed as this is a small game jam project lol but we're aware of it.

Submitted(+2)

I enjoyed the concept and really appreciated the vibes provided by the visuals and sounds ! I had some difficulties in understanding how to effectively build my powers with the tapestry. Maybe a little more guidance on that would be helpful

Submitted(+2)

I like the baba yaga home and the folklore design