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Downwards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3720 | 2.824 | 2.824 |
Enjoyment | #3893 | 2.588 | 2.588 |
Overall | #4178 | 2.667 | 2.667 |
Creativity | #4740 | 2.588 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Downwards fits the theme built to scale for two reasons both the player and the enemies can modify their own and each other's size and the games mechanics scale infinitely and randomly depending on what level you are on
Development Time
96 hours
(Optional) Please credit all assets you've used
I did not use any outside assets only a few of my own code and art assets
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Comments
I love how they ragdoll. The graphics are certainly something to behold.
Love the Cruelty Squad like style. Was a little confused on what was the objective.
its in the name of the game my dude
See, this is the exact kind of brutalist aesthetic that I actually love; the same kind of low poly, trippy space that a game like Cruelty Squad inhabits. It'd be even better with sound effects. But yeah, if it weren't for the style, it's kind of a wonky shooter with really floaty movement, but honestly the floaty movement feels part of the charm.
I must admit that I was unsure what to do in the first level. I just jump down each time into one of the holes to fall through the world. I the colors also hurt my eyes and its pretty hard to know where the enemies are shooting from without any sound. still a unique idea never the less!
music and sound effects are coming soon.