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UNTITLED CHICKEN MIXTAPE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2069 | 3.410 | 3.538 |
Overall | #2970 | 3.039 | 3.154 |
Creativity | #3077 | 3.113 | 3.231 |
Enjoyment | #3862 | 2.594 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls the gameplay by scaling their Music EQ
Development Time
96 hours
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Comments
Really cool idea, but for now it feels like the music & gameplay are still a bit too disconnected?
Concept was okay, but I felt like the moving around mechanic wasn't too vital to the game, and you could easily skirt the idea of needing to accelerate by tapping left or right rapidly to move little by little.
There's an interesting concept here for sure. I thought i was moving an equalizer around so it would have been cool if that affected the music or had some verbal cues. It was pretty easy since I guess the skateboard has pretty high friction so I didn't have to worry about the chicken sliding back and forth. I thought the design elements were a bit disparate, like, a chicken, a skateboard, idk what that stuff was flying around but sometimes it was a mosquito or a bird? And then the really dope smooth hip / classical music with an LCD background. Could use a bit more cohesion.
We did have it affecting the EQ, but I think we may have set the parameters affecting it too small. Thank you for the suggestion.
Curious about the decision to use press & release as the way to move the character. Really wish there was a visual way for me to understand how much the character might move before I release the keys (like a bar to fill up or something?)
Actually, we do have an charge bar in the top right of the screen, but you're right that maybe we should make it more prominent.
Had a lot of fun playing the game! Music and sounds are very cool too!
Thank you, I'm so glad you like it!