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BlurpleMonke

19
Posts
1
Following
A member registered Aug 21, 2024

Recent community posts

I liked how you became a black hole when you are really large!

The art was really cute and I thought the game posed just enough of a challenge! I like how there were a lot of different paths you could choose!

The art was really cute and I thought the game posed just enough of a challenge! I like how there were a lot of different paths you could choose!

Fun short game! Love the art!

Game was really fun, and posed just enough of a challenge, especially as I reached the later levels! The keybind for swapping characters should be more clear, as I could not figure it out and had to just press buttons on my keyboard because I thought it was the backspace button.

Really fun game! In the future, if you decide to polish this game, I think the resizing hitboxes could use a little work, as the actual window to resize stuff is pretty small. The character also sometimes gets stuck when it looks like it shouldn't, so I think the collisions could also use a little work! Other than that I think the game is pretty much perfect! Really fun, and I am looking forwards to seeing your work again in the future!

Red blinking is way too aggressive, but the game is ok. Not very replayable and just a short game that someone would play once. I think being able to spam jump and stay in the air is a little broken, as you can manage the scale very well just staying at the top

Red blinking is way too aggressive, but the game is ok. Not very replayable and just a short game that someone would play once. I think being able to spam jump and stay in the air is a little broken, as you can manage the scale very well just staying at the top

Red blinking is way too aggressive, but the game is ok. Not very replayable and just a short game that someone would play once. I think being able to spam jump and stay in the air is a little broken, as you can manage the scale very well just staying at the top

Fun and short game! 

Really fun game! I think the game is a little basic, but if you continue developing this game, you should add new types of features or mechanics to planetary and spatial warfare, and maybe different types of missiles, etc. Overall, really fun game, and I love the graphics on the planet!

I really like the idea, you fit the theme very well! I thought the game was pretty hard, and I encountered a bug, where on the really tall level the camera would not follow me all the way up, and I could not see the blocks above me, and thus not finish the level. The animations were a little buggy, especially on the yellow blocks, and I would love to see a feature where the next block is shown on the side, as when i would get to the top sometimes i would just lose because a block instantly placed and I didnt know which one it would be. 

Concept was okay, but I felt like the moving around mechanic wasn't too vital to the game, and you could easily skirt the idea of needing to accelerate by tapping left or right rapidly to move little by little. 

Not really sure if it really fit the theme well, and also got a bit lost on the storytelling. The new ideas that you could make eventually passed the box, and I was unable to access them as they were behind the mind map. I thought the story was interesting though!

Big fan of the different mission types! Game was very fun, but I feel like there isn't much that could be added to this game if you wanted to make any content updates. 

 Very creative idea, I think this would make for a cool puzzle game if polished more and new levels were added! I thought the movement was a little bit too slow, and I found it a bit hard to grasp the x and y axes.

Felt like it didn't really apply to the theme, and there was really no reason to fight the enemies. The way the perspective was also made movement a little bit challenging, and made aiming incredibly difficult.

Loved the visuals, especially the chasm, and the shifting landscapes. Just had one note about it, when climbing the ramp to the energy source, it doesn't look really clear that you are climbing something, and I thought it was a visual bug until I saw the screenshots of the game. For sleeping, I think it would helpful to add a small sleeping scene, it doesn't have to be complex, just something to show that the character really took a rest, like the screen fading to black and then back or something like that.

Fun game and unique concept, but I feel like there isn't too much challenge involved, the red blocks move at a pretty small speed, and once you figure out how to keep the blue blocks from being flung out from your person because of the movement, you can just kite the red squares and since the blocks dont appear to have damage falloff, it is easy to build up a large stack of blue squares and survive that way. I think implementing a scaling system for health and speed, or introducing new types of enemies would improve this game a lot!