This was pretty fun! It feels good to play as a locust swarm and just go ham all around the map. Loved the camera zoom in.
Nice take on the theme. I look forward to seeing more!
Criteria | Rank | Score* | Raw Score |
Creativity | #5118 | 2.457 | 3.250 |
Overall | #6631 | 1.764 | 2.333 |
Enjoyment | #6696 | 1.606 | 2.125 |
Style | #7248 | 1.228 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players swarm scales up and down as player eats food, destroys food sources and starves.
Development Time
(Optional) Please credit all assets you've used
Ambient Noise: 035379_Grasshoppers by pixabay
All Sprites: Made myself or Unity Engine Defaults used
Menu Fonts: Engine Default Liberation Sans SDF
Medal Fonts: Drawn onto picture manually
This was pretty fun! It feels good to play as a locust swarm and just go ham all around the map. Loved the camera zoom in.
Nice take on the theme. I look forward to seeing more!
I didn't really understand why I lost, but it's an interesting game!
I like the simulation, but it seems more like a slightly gamified simulation than an actual game. The varying medals were a nice touch, though.
Also the particle effects that are visible in the screenshots here on Itch weren't visible in my game (I was playing on the Linux download).
Thank you for reporting this
I was testing this on a windows PC and even needed to build it twice for windows because the first time the particles did not show up and assumed the factor that decided weather or not they show up would be consistent depending on behaviour within the editor, but apparently, they are more random than I thought. This is certainly a bug on unity's end, I hope to fix it after the jam. Furthermore, thank you for the feedback. Should have probably only posted the windows version in hindsight.
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