True, that is a good idea, however the relations between these factions seems like it's predefined, so if one wants to combine them (like getting ariral reputation increases rozital reputation but lowers grey reputation and vice versa), it would remain predictable. Though such interconnected reputation between the factions would still be a cool balancing act as long as there's a tradeoff.
Pizza0786
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I like the current build. However, I do have a suggestion.
The greatest fear is the fear of the unknown. Most horror games therefore are way less scary on playing them the second time. I believe this game has a great opportunity with the arials and their reputation system to create some unknown on subsequent playthroughs by introducing multiple invisible alien factions. They may have a selection of base areas (like the treehouse, a second one might have something different) and different preferences in their reputation systems. Most importantly, the relation between them could be randomised such that the player doesn't know weather the aliens in question are buddys or have beef between each other - thus making it more difficult to correctly guess how the reputation systems interact with each other.
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I was testing this on a windows PC and even needed to build it twice for windows because the first time the particles did not show up and assumed the factor that decided weather or not they show up would be consistent depending on behaviour within the editor, but apparently, they are more random than I thought. This is certainly a bug on unity's end, I hope to fix it after the jam. Furthermore, thank you for the feedback. Should have probably only posted the windows version in hindsight.